Last week I was invited to showcase Crunda at @glasindiegames
Over the course of the weekend I was able to meet so many amazing people and their projects.
Thank you to the team for running such an incredible event and bringing the community together!
Super excited to share the trailer for my game Crunda, a wobbly platformer with cute characters and speedrunning Mechanics!
We have a newly released demo on steam if it looks like your kind of thing!
https://t.co/w71jVFYsrh
#IndieGames#indiedev#gaming#pcgaming#indiegaming
I've spent the last month or so putting together a video around the physics of my upcoming game Crunda.
It involves taking Perlin noise and adding a couple of twists to get something really unique that forms the core of my game.
https://t.co/8IkqGUfK4e
#gamedev#indiedev
Working on the first of a set of unlockable characters
Making sure they can all have the stretching and squidging applied to them as they move
#Screenshotonsaturday
@PCodeur Thanks! The planets don't shatter yet, but that is a good idea for a future set of levels. Planets that you have to hit gently at a smooth angle so they don't collapse
_set_fps(60)q=128poke(0x5f54,0x60)t=0p={1,13,14}::a::t+=1k=12*sin(t/200)-3if k>0then
pal(13,8)pal(14,9)sspr(k,k,q-2*k,q-2*k,0,0,q,q)pal()else
a=rnd()x=0.2*cos(a)y=0.2*sin(a)sspr(x,y,q,q,-x,-y,q,q)end
for i=0,80do
c=p[flr(1+rnd(3))]circ(rnd(q),rnd(q),0.2+rnd(3),c)end
flip()goto a