@SvenerP7 They were modelled & textured in blender, my textures are usually just color palettes with the occasional project from view, below is the MP5 texture + UV v v v
I recently added spread buildup when shooting and because the enemies can shoot as fast as the gun allows, it would get really inaccurate, really quickly.
Fixed it with a spread cap, and reduced firerate for AI
I've never played around with light baking before so using Unity's adaptive probe volumes for the first time felt like magic (and apparently they're quite performant too !!)
@Hara_fahrid There's not many guns in the game atm but I do plan to add more and have a few interesting ideas (esp gameplay-wise e.g. binary trigger) - but if you do have any interesting gun suggestions lmk