@aschmelyun Been on kubuntu all year. Everything hardware wise has just worked, everything I've tried through Steam has worked really well. I don't play online games these days, but for eg the new Doom games, Elden Ring, Cyberpunk, a bunch of indies, classics. Better than Win11 too afaict
Still about the place, still working on my hand, still engineering things. Got a new phone and didn't install X on it. It's been kinda great, unintentionally.
The whole distorted image thing is weird.
@supahvee1234 Nice. Mine uses a single context atm, with a multi page atlas
It's somehow really fun to play with windows in game space. Some interesting things can be done with that I think, esp when you can use sprite effects and transforms!
LAUNCH ANNOUNCEMENT
Forbidden Solitaire is out now!
We are immensely proud to release this awesome game made by two veteran indie studios and we hope you really like it.
Steam: https://t.co/UJ53iYSVxo
GOG: https://t.co/sjwSdxAReE
Itch: https://t.co/f6XHUEBBdG
Plz share, thx!
LAUNCH DATE ANNOUNCEMENT!
Forbidden Solitaire is officially launching NEXT WEEK, on April 30th!
We unearthed a new trailer from the archives - an advertisement that originally aired in 1995!
Wishlist on Steam and GOG:
https://t.co/b66XFR3wRF
https://t.co/obdrf1DfFh
@AnalogDreamDev Your posts are inspiring! Love it
Have always wanted to make an engine and also release games. Working on releasing my first game this year, but the call to make an engine is _strong_ when I see your posts 😂
@dr My feeling is that processes which are more review than do, combined with "slot machine" feedback loops, train a person to need the reward quicker without delivering the full reward, while also disconnecting you from why it's a reward in the first place.
@dr Not just you. I think there's a growth component to this.
When exploring a hard problem yourself, esp one which takes a lot of time to resolve, you gain a much deeper understanding of the whys/hows/surrounding mechanics.
Double reward: problem resolution + personal growth.
A spot of ImGui work in my fork of Nez this morning:
- Now supports multiple atlased window renderers
- Improved per-renderder ImGui theme setup
- Enabled docking in Nez's main ImGui UI
Everything ImGui!
#gamedev
People have been discovering and honing in on UI/UX patterns for a very long time now. We should be refining and supercharging those patterns rather than making everything a chat interface.
Give me enhanced search results with better relevancy ranking by context, helpful inline supportive information, generate diy projects which are stored as content so the user can easily come back later or it can be reused for other users!
People have been discovering and honing in on UI/UX patterns for a very long time now. We should be refining and supercharging those patterns rather than making everything a chat interface.
Haven't had the brain for progressing game mechanics this week. Instead made some big pushes towards the aesthetics I'm aiming for, fog of war with map hints, big revamp of UI systems, post processing, and more...
#ScreenshotSaturday