Working on game UI, Settings menu. The background lighting is influenced by your position in the galaxy, and will shine with the light of the nearby star.
Fully navigable with hotkeys(qe,wasd/uldr)
Designing the menu system for my arcade space sim. The edge color at the bottom is determined by the star of your current system so there will be a wide range of colors to see.
@iced_coffee_dev Try using plan mode more. It will give you better insights into where the AI is likely going to stumble and where to give more detailed instructions for good output.
@iced_coffee_dev My progress is slow because I'm the biggest bottleneck and I want to make sure I understand the important systems.
I haven't had the experience where it goes completely off the rails. I have been very structured and organized in how I approach my codebase and development.
@iced_coffee_dev I am working on a game too. I try to be as detailed as I can when building a feature, especially if I have something specific in mind.
For big features I will start in plan mode. It will usually search the codebase for things that it needs.