Out this week for #chiplay2023, two papers from my doctoral project on games for climate change engagement. They both refer to the game I developed and did research with last year, 'Climate Connected: Outbreak'
🌍 New insights from our #CHIPLAY2024 paper! We explored how VR games, PC games, and textual information enhance our understanding of climate change. We found all methods effective, games, especially VR are more enjoyable and engaging!
@acmchiplay@danielfgaleote@VirtualEconomy
🎮#CHIPLAY2024 we explore how games and immersive tech can bridge emotional distances. With 140 participants, we found that digital games and texts, depicting near or distant locations, equally reduce psychological distance and enhance engagement @danielfgaleote@VirtualEconomy
What an excellent piece. Reminds me of Rushkoff's classic. Deep down, the economic elites do think about environmental collapse. They just have maladaptive, selfish, magical thinking-adjacent ways of dealing with it. Clueless and feel disempowered to change anything.
There is something very trippy at the heart of systems change. What would happen if we would embrace being mystic poets as normal and central to life rather than as an esoteric add-in? https://t.co/kRVfxZXqGN
#Gamification provides a way to involve individuals in CC mitigation. According to our researcher @danielfgaleote games can be as effective as traditional media in engaging people w/CC + provide a more enjoyable experience #FinnishFlagships#GamificationGG
https://t.co/bE7GMe8dEU
Call for Papers!!! Academic Mindtrek 2024 – Data for Good Track. 8-11 October 2024, Tampere and online! The track welcomes contributions that focus on persuasive technologies, human-computer interaction, and strategies (analog or digital) that aim to support...
Call for Papers!!! Academic Mindtrek 2024 – Data for Good Track. 8-11 October 2024, Tampere and online! The track welcomes contributions that focus on persuasive technologies, human-computer interaction, and strategies (analog or digital) that aim to support...
public understanding, engagement, or dissemination of societal challenges (e.g., data-driven strategies, playful methodologies), and/or are related to the Sustainable Development Goals. More info at: https://t.co/d1VKonqv5k
On February 14th, Daniel Fernández Galeote will defend his PhD thesis @TampereUni.
The title of the dissertation is Gamification and Climate Change Engagement: Building knowledge, developing practice, and studying experiences and effects
https://t.co/Ui9ith2RCL
Then, we develop the findings into a user-centered design agenda and framework for game-based climate change engagement. The framework can also be applied to game-based engagement with other complex issues! Read it here: https://t.co/NooJNz0XgW
Out now, open access, our research article 'Gamification for Climate Change Engagement: A User-Centered Design Agenda'. We investigate the application of user-centered design and find key links between design choices and outcomes in 64 peer-reviewed empirical articles...
Out this week for #chiplay2023, two papers from my doctoral project on games for climate change engagement. They both refer to the game I developed and did research with last year, 'Climate Connected: Outbreak'
And a reminder of another paper that was also recently out, also openly accessible: 'Text- and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment' https://t.co/9MdtkQDIOl