@HeckrayYT
desde que salieron los conectores nunca los entendi ni tampoco los entiendo nise como funciona eh buscado tutoriales en YouTube de SN de conectores y nada que me expliquen con detalles tu me puedes explicar cómo rayos esque funcionan
@FTLRalph
I’ve never understood connectors—not when they first came out, and not now; I don't even know how they work. I’ve looked for YouTube tutorials on SN connectors, but I haven't found anything that explains them in detail. Can you explain to me how the heck they work?
@FTLRalph I'm still waiting for the bezel, update after update, one better than the other, you add new things, but I don't see that you add bezel, I've been telling you for years and nothing yet
@FTLRalph In version 4.3.0 you should have already added the bezel because it's wrong to use third-party applications to add shadows inside. Yes, there's a drop shadow, so why not a bezel, which is the same thing, except that a drop shadow is added outside.
@FTLRalph The problem is that movie clips only support 200 frames, and if you import sprites with movements that are 500 frames long, how will they be imported if movie clips only support 200 frames? Or perhaps you can do it without limits.
@FTLRalph When will that bevel filter I've been asking for for years finally arrive? In 2025, with artificial intelligence, I don't see any sign of a bevel, or it's still very difficult to add. The parallel shadow is almost like a bevel, but it isn't.
@FTLRalph
When you go to add the bevel, we're already in 2025 and nothing yet.
SN only has
Opacity
Invert Color
Hue Shift
Saturation
Pixelate
Tint
Shadow
Blur
Brighten
Drop Shadow
And the bevel still has nothing, and to be complete, the bevel and the final filter are missing.
@FTLRalph
Since SN 4.2.0 came out I don't know how to create something three-dimensional, I don't know how to do it, that's why I don't use the connectors because it's difficult to create something three-dimensional if there was an exact explanation of how to create 3D things
@FTLRalph
It was released in mid-March, but it was a joke. It's now April 18th and nothing has been released, and I'm still waiting for the final filter, which is the "bezel."
you should add import gif/video in the animation library so we would have gif/video in the animation library, also why not import the whole bunch of sprites I mean the images import them at once like flash and roughanimator do.