@Simon_Hypixel A short teleport rune that leaves a short lived clone behind that lure enemies. Modifying the rune can make the clone deal elemental damage, explode, make it move, extend the teleport range, give 2 tp in sequence, make you invisible por a short while etc
@Simon_Hypixel You guys are aiming for a game with bosses and enemy/dungeon loot, right? How do you see these elements fitting into the sandbox experience? When do you think the vision for Hytale will finally click and make you go, "Oh yeah, that's it!"?
@Simon_Hypixel I think progression is SO thighly locked to mining it takes away the sense of expression and options for creative solutions. The game loop boils to mine the zone resources, move to another place, mine their ore and you gather the hides and other progression items "passively".
@Simon_Hypixel maybe is intentional, but placing blocks near the swirly roots thingy break them, placing fances next to tilled soil also turns it to mud. The fences are all over the place as well
@Simon_Hypixel Simon, now that we see the worlds of Hytale and their focus on exploration, will there be alternatives to traveling and traversing cliffs, mountain tops, rivers etc besides pillaring up or bridging across terrain features?
@devslashnulled I am not recieving any emails from Hytale, even the one with the code to reset my password (I used an auto-generated one but it didnt save correctly). Now I'm locked from logging in because my email was registered but I don't have a password 😭
Tested