Currently building a tool to spawn agency-agents into autonomous teams that run simultaneously. They handle cross-functional work by chatting, delegating, and mentioning team members live to get stuff done.
Currently building a tool to spawn agency-agents into autonomous teams that run simultaneously. They handle cross-functional work by chatting, delegating, and mentioning team members live to get stuff done.
Jensen was right: burn as much compute as humanly possible.
But using AI just to copy games we played 20 years ago is a massive failure of imagination. Watching AI build clones was cool for two weeks; now it’s just boring.
@Andersonmancini Curious how you're doing the multiplayer. I'm building NET (https://t.co/MFXybUzkdQ), an open-source peer-to-peer lib for three.js, and races are exactly where host migration matters: if the host drops mid-race, the race keeps going. Would love your take on it!
@kibbitz_me If you want to add coop, I've been building NET for exactly this (room codes, no server) - happy to help if you try it: https://t.co/MFXybUzkdQ
@_pratikpakhale This looks so fun, love the room-code co-op! If you ever want it without running a server, NET does peer-to-peer multiplayer for three.js (open source). https://t.co/MFXybUyMoi
@rfitzpatrick_io If you go P2P, I've been building NET for exactly this (three.js, room codes, no server) - happy to help if you try it: https://t.co/MFXybUzkdQ
Handy open-source tool for indie devs: NET
https://t.co/MFXybUyMoi
Used it to hook up multiplayer/co-op in Rose & Blade. No backend/server hosting required, which saves a ton on hosting costs. Worth bookmarking if you're building networking into your project.
Rose & Blade — The Next Chapter is Coming
🎨 Visual Overhaul
🎵 New Original Music
🗺️ New Map & Weather Systems
⚔️ New Weapons & Rank System
🎮 New Game Modes
⚡ Major Performance Optimizations
...and much more!
Rose & Blade Patch Update!
- Mid-Game Weapon Swapping: Switch weapons on the fly in Solo/PvE, or select your loadout in the PvP lobby before matches.
- Performance Boost: Fixed frame drops with 7+ characters on screen for smoother combat.
Play now: https://t.co/Vme89hfLLP
I just built a full multiplayer game using Claude Opus 5.5 with zero backend servers.
https://t.co/Vme89hgjBn
Powered by the NET Protocol for serverless peer-to-peer secure multiplayer (it just uses an anchor for node discovery).
Drop it into any game: https://t.co/BEi5qV64ZF