John Kramer has returned, and this time, his tests have come to #roblox. Five trials. One survivor. How much of yourself are you willing to lose? 🩸
Sign up to play SAW'S RETURN: https://t.co/VIktiMFpt2
John Kramer has returned, and this time, his tests have come to #roblox. Five trials. One survivor. How much of yourself are you willing to lose? 🩸
Sign up to play SAW'S RETURN: https://t.co/VIktiMFpt2
It’s genuinely sickening seeing some people wish the worst on me and be happy that my game is being killed overnight. Yes, I’m incredibly grateful for the position I’m in, but this was never just about money. It’s about watching a business I’ve built for years be damaged overnight by something completely out of my control. I would never wish this on any other developer, and I truly hope no one else on this platform has to go through the way Roblox has handled this with us.
It looks like Roblox is restricting all games to Ages 16+ by default.
To reach younger players your game needs at least 500 unique age-verified 16+ players in the past 30 days.
Otherwise your game stays locked to Ages 16+
Roblox is removing cross-game gamepass sales and forcing a $5/month requirement just to donate, with a 1,000 Robux monthly limit. This will kill PLS DONATE.
PLS DONATE is built around cross-game gamepass sales, a system that’s free for players and has no limits. Removing it doesn’t just change things, it kills the game completely.
I wasn’t made aware of this change before it was announced. No warning, no chance to give my input or feedback before they announce this change.
I’ve been developing on this platform since I was 12 and have always loved making games on Roblox, so seeing something this impactful happen overnight without real consideration is genuinely upsetting. This means a lot to me and I’m really sad about this.
The solution Roblox gave us is the Transfer API, which really isn’t a solution and still affects us heavily. It’s locked behind a $5/month subscription, capped at 1,000 Robux per month, and under-18 users require parental approval for EVERY SINGLE transaction. That completely changes the experience.
If transferring Robux is going to be paid, gamepasses need to coexist. Removing them ruins everything and doesn’t stop bad actors from just purchasing through the site anyway. It doesn’t make sense.
I really don’t want to build hatred toward this platform. I love Roblox and still believe in it, and if it truly cares about its developers, I’m sure there are better solutions that keep users safe without killing our game.
@Roblox@DavidBaszucki
Popular and Verified Roblox Developer @nxyaws seen promoting inappropriate experiences on their X account. This developer has had a long history of continuous inappropriate content. These are the people we let create experiences for the children on Roblox.
Redupe update for today, January 15th: Resize overhaul with custom "extrude" based resize that stretches the model through its pivot, moving parts on either side:
Roblox has been knowingly allowing fraud and theft to run unchecked on their platform for 4 months, spitting in the face of creators.
We've told COUNTLESS @Roblox staff about these issues, but they refuse to fix anything. Here's @KreekCraft talking about it:
(Thread 🧵) #Roblox
@lukashmny Apologies, I should have clarified. When you claim "shop authentic" as your tag line, you're setting an expectation that every emote within your game is safe. I understand the disclaimers but it can feel misleading. I can definitely provide you a list with those stolen Ids too.
Just released a plugin for UGC Emote animators! 🎭 Tired of Roblox’s automatic emote thumbnails? Here’s the fix. Full control over previews
Manual install required due to Creator Store limits. Early build, PRs/issues welcome! https://t.co/319R7jpi0S #RobloxDev#Roblox#RobloxUGC