It's far from perfect, but LinkedIn has become my social media hangout of choice in the wake of X/Threads/bsky/Mastodon fragmentation.
Come find me waffling all things #GamesIndusty over there: https://t.co/S5n9pvwbsi
Should you make a Winter Holiday update for your indie game? ๐ง
Will your community return for festivities? ๐ โ๏ธ
Let's look at some fabulous examples from @PounceLight, @TravRestGame, @SandCastlesSt, @DigVRgame and dive into the numbers to decide!
๐๐ https://t.co/1cViRPQYuY
Behold... Apparance Town Toy! Tinker with a tiny town. Fiddle with procedural forests, towns, and skyscrapers. Free download, link below. #ScreenshotSaturday#ProcGen
OMG!
@impressgames has been awarded funding to develop Launchpad โ a creator discovery & outreach tool for indie #gamedev-s! ๐โจ
A free Early Access programme starts today! ๐ ๐
If you're launching a game in 2025, apply below and I'll be in touch! ๐
https://t.co/ZgeJ9AZg18
Leaving my field and heading to Guildford on Friday to deep dive all things @ApparanceUK with @ga5p0d3 followed by some spooky Halloween funsies ๐
If anyone's about and wants a #ProcGen nerd out, give me a shout. Might even treat you to a spooky pumpkin-spiced latte!
๐ Iโm looking for Indie devs/pubs/marketers releasing in 2025, I have something super stealth and VERY cool to invite you to...
Who do I/should I know?
If thatโs you, say hi (reply or DMs are open)
RTs and rec's appreciated ๐
I *think* I'm just about on top of this now. If you reached out and haven't heard from me, it's because of Twitter's barmy messaging rules because I'm not verified/premium ๐คท
I've not been active on Twitter for a long time, because all it showed me was ads and anger. The past few days, being connected to so many #IndieGameDev folks has been a real welcome palette cleanser.
I've seen so many cool games that weren't on my radar ๐ฅณ
I was expecting like 20 people to notice this. I've got 90 replies and a similar no of DM's ๐ซ
Just to temper expectations, this IS cool and I'm hyped for it, but I'm not giving away wads of cash or anything.
We just wanna help lil games get noticed, and this'll help. Back tmrw๐ด
Oof, I stupidly posted this in multiple places and it's getting better reach than I'd expected ๐
Bear with me peeps, I will get back to everyone.
If you don't have DMs open, you'll need to follow me, soz.
#SteamNextFest can be overwhelming for a lot of indie game developers...
...but does it have to be? ๐ค
I build marketing tools like Coverage Bot to help on the community-side! ๐
#indiedev#gamedev
Day four in our scene tools building adventure, today is Handles: In-world editing controls for speedy and intuitive level layout, iteration, and tweaking.
๐ฃ Let us know what you'd like to see added to our town building experiment next!
Me: Hey @ga5p0d3, #gamedevs keep asking about artistic and level design control with #ProcGen. What can we do about that?
Sam: Give me some @KenneyNL assets and hold my beer...
Huge thanks to everyone who joined us for the IMPACT! Pitch Up! Practice event in Bristol this week! ๐๐
Pitching to publishers can sound scary, but we hope we were able to give you the right support to nail it and showcase the best of your project! ๐ช
#IndieGameDev#indiegame
Following on from yesterdays first steps exploring artistic control of procedural scenes, we add hero buildings and automatic terrain surface effects and foliage. ๐ฆ๐จ๐ณ๐ฒ
A common issue we encounter with our #ProcGen clients is the level of control available when working with procedural systems. Join me as we experiment with various ways artists can influence and interact with a procedurally generated scene using Apparance in Unreal...