Unite to survive.
Enemy operators, Layla and Cross, must form a fraught alliance against a lethal threat neither could overcome alone.
Introducing our debut game, Crossfire, coming to PlayStation 5, Xbox X/S, and PC. Wishlist now: https://t.co/XFogXomSY6
been quiet here, but life has been busy !! it’s been nice to step away from active dev for a bit and get to spend time with friends and on my hobbies. have a couple of conversations going on w/ some really incredible teams, and im starting to work towards APX certification 🎉
i definitely miss being in studio and things are wayyy too quiet at home sometimes, so im eager to jump into the fray again !!! being laid off sucked, especially bc i loved the team and the project, but in a way it was a blessing- ive taken this time to reset and it’s been lovely
@JamsJammie im definitely encouraged by some of the larger, western AAA companies making this a priority (sony’s headliner titles being an excellent example), but unfortunately this doesn’t seem to be the case universally 😭 hopefully that changes soon !!
ok ive been playing ff7 rebirth like an absolute madman and i really like it but is there any kind of button remapping or setting to help with how stupidly hard these mini games are on my hands/fingers 💀 the urge to 100% everything is strong but arthritis is stronger sometimes
an example of this was the sit up mini game in costa del sol- i had to turn off the adaptive triggers entirely bc smashing R2 while they were at max resistance sucked, but it made the part where you had to hold the trigger down halfway nearly impossible without that resistance
i thought that button remapping was becoming very standard for console releases but i guess not ?? maybe im spoiled by working on a team that prioritized accessibility so much but i feel like a lot of my gaming experiences lately have included those settings as bare minimum
-and then the cycle continues.
im no genius when it comes to the business side of things by any means, but seeing the way things are going right now and how they’ve affected my colleagues/myself- it really makes you stop and scratch your head a bit at the logic of it all
it feels like everyone is doing their layoffs now so they avoid being singled out :( hopefully the industry bounces back with more jobs at wider variety of studios, or else the loss of talent as people are forced out of the industry entirely will be devastating to say the least.
at some point i think that the AAA structure will need to realize that infinite growth is not possible; by gutting their teams to make quarterly results look good in the short term, they’re either lowering product quality or crunching those remaining so hard that they burn out