at pixels, we are trying to build something that works
if we don't build something that works nothing else matters
@stacked_app is showing signs of something working. we made play-to-earn sustainable with it in pixels
now we will try to scale it. all outside opinions are noise
Welcome to Stacked - the next layer of the $PIXEL ecosystem.
For players: play games, earn rewards, cash out
For studios: supercharge growth, launch sustainable play-to-earn rewards in one system
Best-in-class tools built from everything we learned scaling @pixels_online.
My brain genuinely hurts. I blame my dad because he taught me critical thinking.
I. For instance if a game doesnโt want extractors; why they promote how rewards made someone so rich that they could buy phone, motorbike etc.?
Would be interesting if 3rd place received more verdant/hollows/flint to help them get a kick start in the next session.
Or I wonder if some kind of incentive for players to join the smallest team each session would help - maybe some kind of extra multiplier, or something pushed through the "offers" board: "join the ____ union for x amount of yieldstones". Could trigger for high ranking point earners or consistent participants after a streak of so many losses.