@theo Heya theo
I'm enjoying https://t.co/NAfTU1Tkq4
But the 32k token limit on pasted messages is a deal breaker. I would daily drive https://t.co/NAfTU1Tkq4 otherwise
I am used to just dumping 100k or 200k tokens of pasted text in https://t.co/8pHXi3Iip9.
Is this in the roadmap? ๐
@segure_o_tchan Actually mirroring everything each character draws. Since they are composed of layers in my game, + you can use weapons that rotate independently, mirroring all of that would be hard, or involve FBOs. So I just draw a single sprite that looks like a distorted blurry reflection.
@bitbrain_@uheartbeast Yup it's just mirrored sprites, but with lots of shader work on top to let the water puddles combine into one solid color, and also even more shaders to prevent reflections being drawn outside the puddles. Lots of code but it looks cool! ๐
@tommydryy Thanks! The font I am using is called "Equipment", made by @somepx. For the libgdx text drawing with animations I am using the awesome TypingLabel library.