@TheGamerHotspot@ZdenekDolezal Working on a side project called The Intruder which is a stealth horror game. In an attempt to learn enemy AI and apply my learnings to my main project.
https://t.co/mHoYv956Ke
@LeoLovesAI @ZdenekDolezal Can't really answer because it definitely depends on the sub genre. For example, open world would be waaayyyy longer than a blobber.
I am proud to announce I am making a song for the game SPACEWING WAR!!!! Go show the game some support by going to @GamesPneuma I will keep you guys updated as things happen! #indiegames#indiemusic#shawnster#spacewingwar
@Hogtownhooligan Probably gonna need it. I looked at the world record run and its one of those things that look easy, but isn't. I've don RE runs before, but never top 15.
In that example, there will be two frames where the object is between two pixels and since that cannot be drawn, the object will just stay still for those two frames causes stilted and jittery movement.