Excited to share we've closed an oversubscribed $6M Seed round led by @BITKRAFTVC!
This milestone accelerates our journey in building the future of accessible midcore gaming, beginning with our life sim RPG @Smolbound.
Full announcement 👇
🚨 ANNOUNCEMENT 🚨
In a bold move to improve productivity, we've introduced INFINITE BANANAS to the office!
Morale? Sky-high. Deadlines? Questionable. Workplace? Slowly transforming into a fruit-based dystopia.
Everyone in web3 is quiet right now, and that's perfect for me, because that means they are cooking hard.
With that being said, Smolbound released a small dev update which looks to address a lot of the points I noted in my first video with them.
Hit the jump to see what's what:
⚔️ Combat and controls got an update, meaning that things should feel smoother, overall. I noted in my prior video that combat felt a little stiff. We are told to "expect more control, better movement, and combat that doesn’t make you question your life choices."
💵 Bartering and economy saw a full-on overhaul. Seems like everyone is having trouble balancing economy from fishing -- first RavenQuest, and now Smolbound. Either way, these changes should see fairer and more balanced trades taking place.
👀 UI has also been enhanced for better clarity. There's going to be less clutter across the board, and combat effects will be more clearly stated so that you don't have to guess what's happening.
Always excited for updates from the Smolbound team, no matter how big or small, and looking forward to when the game is open for us to play again!
Booker’s Dev Bog – March Edition
Alright, listen up, Smols. Development is chuggin’ along, and I’m here to deliver the finest, most high-quality, totally 100% accurate update. Let's get into it. 🧵
⚔️ Combat & Controls: Less jank, more bonk. Expect smoother fights and a control scheme that makes sense.
💰 Bartering Fixes: Turns out, some of you were too good at making questionable deals. We're fixing the economy so it, you know, works.
🧩 Visual Clarity: UI and VFX tweaks so you can actually tell what’s happening instead of just guessing. Revolutionary, I know.
Got questions for next month’s log? Drop ‘em below, and I might actually answer… or just make something up.
Some say power is taken. Some say it’s earned. The Smolfather just assumes it’s his by default.
Leader of the Big Time Smols (who are very bad at being bad), he’s here to take over… once he figures out what’s left.
What do you think he actually does besides demand free meals?
GM GM, my web3 gaming friends and farm sim enthusiasts!
Let me take a moment to introduce you to Smolbound!
I had an absolute blast going through Playtest 2 this past weekend and think you should keep your eyes peeled for this one.
They cookin' something Smol, but mighty!
Smolbound Playtest #2 - That’s a Wrap! 🌾
A huge THANK YOU to everyone who joined us - your journey from farming to battling the Pacattacka made this playtest unforgettable! 🌱⚔️
The island may be restored, but the adventure isn’t over. Stay tuned!