It's been a while since we've updated what we've been up to.
After completely re-designing the tiles for the game, here are the results: The first screenshots of how the initial levels look like โจ
What do you think ?
#wishlistwednesday#indiegamedev#pixelart#roguelike
Shipped Hocus 0.3.4 this week (Dark Magic Studios).
13 personas. On init it scaffolds itself, reads your stack, and hires the agents that fit, then compiles them for Claude Code, OpenCode, Cursor and others.
https://t.co/gKwi6zVjhQ
#AITools#vibecoding#devtools#gamedev
Same persona. Four config formats. Claude Code, Cursor, OpenCode and Antigravity each want their own. So I wrote a compiler: one SOUL.md in, native agent configs out. npm i -g @darkmagicstudios/hocus #claudecode#cursor#typescript#devtools#aitools#aiagents
Hocus is live. Write an agent persona once, compile it into Claude Code, Cursor, OpenCode and Antigravity formats, then manage the cast from a terminal deck.
npm i -g @darkmagicstudios/hocus
#claudecode#aiagents#devtools#typescript
Check out this video "Crafting a Masterpiece: Developing Epoch Rift's Artifact UI ๐ with Typescript, Phaser, and Aseprite on Twitch!" https://t.co/AznAP16dBf