Soul Strip is on Steam.
Multiple rounds of review. A lot of "not yet, change this". A lot of fixes.
Page is finally up.
Wishlists help more than they look like they should.
https://t.co/e5r7ult79H
#gamedev#indiegame
Combat in alhimos:
Turn-based. There's gear and a weapon — but potions decide fights, the ones you load into your belt before combat. Only those go in; use a slot and it stays empty, no auto-refill.
Combat is the plan you set at the table.
#gamedev#indiedev
Potion stability in alhimos:
A stable potion hits for its exact listed power. A charged one rolls power (~±20%) the moment you drink it — not at brew time. Same average, higher ceiling, less predictable.
Early brews skew charged; mastery brings reliability.
#gamedev#indiedev
How brewing works in alhimos:
2–4 ingredients on the table — compatible ones glow green, clashing ones red. You see a success chance before you brew, based on your level, the ingredients, and the recipe.
Fail, and part returns as residue.
#gamedev#indiedev
A 2D MMORPG where you're first an alchemist. There's gear and weapons, but potions decide fights — even a sword build leans on the potions that buff it.
More soon.
[https://t.co/3TT2pD2tsP]
712 wishlists from my first Steam Next Fest.
172,127 impressions → 10,415 visits → 712 wishlists.
~6% click, ~7% to wishlist. Zero ad spend.
What moved it: a playable demo + the Next Fest page itself. Not my posts.
#gamedev#indiedev#madewithgodot
Two week on Steam:
54,247 views → 2,128 visits → ~4% CTR
95% of views came from Steam itself. ~5% from external.
10 Wishlist :)
https://t.co/c0sJzO3Nkg
34 enemies. 6 bosses. Every boss has a fixed attack pattern you can learn.
Lich King shoves Parasite cards into your deck mid-fight.
Void Empress adds Wounds.
Some fights you win by not losing your deck.
https://t.co/KBdna8d5Y2
#screenshotsaturday#gamedev#indiegame
Last element in Soul Strip: Void.
Every Void card applies Hex. Hex makes each hit stack Poison.
13 cards. Most draw more cards. One costs 0 energy. Two are cursed.
Void doesn't fight fair.
Play demo here: https://t.co/KBdna8d5Y2
#gamedev#indiegame#deckbuilder
Barrier in Soul Strip never decays. It absorbs damage before block — even poison ticks hit barrier first.
11 Holy cards. 3 cost zero energy.
The sustain element that outlasts everything.
#gamedev#indiegame#deckbuilder
27 events in Soul Strip. 3 acts. 15 floors each.
Remove a card. Transform one. Duplicate a card you pick. Trade HP for gold.
Every run plays different.
Demo: https://t.co/KBdna8d5Y2
#ScreenshotSaturday#indiegame#gamedev
Soul Strip has 20 ascension levels for people who think the base game is too easy.
Each level stacks a new modifier. By level 20 you have less HP, harder enemies, fewer resources, and a curse you can't remove.
4% win rate
#gamedev#indiegame#roguelike
Status effects stacking in Soul Strip.
Burn, Poison, Chill, Hex, Mark — 15 different effects that interact with each other.
#ScreenshotSaturday#indiegame#gamedev
Shadow is the patience archetype in Soul Strip.
Poison never decays. Weak cuts enemy damage. Mark amplifies yours.
You don't burst. You stack debuffs and watch.
Try it in the demo: https://t.co/KBdna8d5Y2
#gamedev#indiegame#madewithgodot
Soul Strip has 5 elements. Play 2+ of the same per turn for a free bonus:
Fire: +3 dmg
Ice: +4 block
Shadow: +1 Weak
Holy: +3 heal
Void: +1 draw
Mono builds hit hard. Mixed builds stay flexible.
Demo: https://t.co/KBdna8d5Y2
#gamedev#indiegame#roguelike
Fire Maiden. 1 energy. 5 damage + 2 Burn.
Play two fire cards same turn and Inferno triggers: +3 bonus damage for free.
She costs nothing extra. She just punishes everything.
#gamedev#indiegame#madewithgodot
Just put up a demo for Soul Strip - roguelike deckbuilder I'm making solo
60 cards. 5 elements. 3 acts.
Try it and tell me what's broken
#indiegame#deckbuilder#roguelike#gamedev