@thegameawards@geoffkeighley The inspiring are silent. Regal bleeds. New thickness stirs.
Its gotta have something to so with the three words somehow right?
@CaptainRelyk@VarlusMD@SandyofCthulhu I'd prob agree with you than, but I'd add the villainous factions where in places of power within the human race.
Typically I think having an entire race be inherently evil is problematic.
@CaptainRelyk@VarlusMD@SandyofCthulhu Correct and I think she's important Humans aren't truly unredeemable. She tries to bridge the gap and ally with the Horde but her father ruins that again with racism.
It's important to note though that later in WoW she becomes much more like her father and is now super racist.
@CaptainRelyk@VarlusMD@SandyofCthulhu Humans where absolutely antagonists at least in Warcraft 3.
They are shown as being racist as hell even against former allies (Blood Elves) and hunting down Orcs who are just trying to flee persecution.
The Horde we're really shown as being the main protagonist.
@deviousjourney Isn't the whole point of Watchmen that super heroes being real would be fucking awful?
Rorschach stands apart as having an unbreakable code (still awful).
Ending seemed ambiguous to me; Ozymandias does something truly horrific and the rest kinda accept it for the greater good.
@ArbitrarySimple@cptCodeBreak3r@WiggerHunter@Svedan82911 @TripleSixBoss @Vibetom @rnrqkq123 Fallout 3 also inspired me with how you could modernize turn based combat back then by making the actions more cinematic. Granted it wasn't actually turn based but I saw the potential.
When I prototyped a Fallout style CRPG my goal was to capture that cinematic feel.
@SandyofCthulhu Kind of like the ideas in Vampire Masquerade or GURPS; GM can compel you to deal with roleplaying and you can roll to resist temptations/addictions/quirks etc.
The how is up to the player but if you fail a roll you have to deal with what's on your character sheet.