⚔️CLAN WAR — ROUND ZERO IS DONE.
Our first test battle just wrapped — and you brought everything. 640+ clans formed, thousands grinding shoulder to shoulder. Here's your first-ever podium:
🥇1st — Airdrop Panda [PANDA]
4.55M $ORVX earned · 106 members → wins the 2 SOL top prize.
🥈2nd — Airdrop Lahat [OKTA]
3.88M $ORVX · 204 members → 1 SOL.
🥉3rd — RADAR Airdrop [RADAR]
740K $ORVX · 39 members → 0.5 SOL.
Prizes land on your SOL balance today — split across each clan's contributors. Respect to every clan that showed up.
«Where did my clan go?"
During the battle, the board ranked clans by competition performance — who earned the most inside the war window. Now that it's over, the board shows the all-time top clans.
So if your clan was up there mid-fight but isn't now — that's not a bug. Different board, different metric.
And tonight we make it crystal clear: the Clan Leaderboard and the Tournament Standings split into two separate tables. Overall rankings on one. Live battles on the other. Zero confusion.
⚔️NOW THE REAL ONE.
Round Zero was the warm-up. Tomorrow, the first MAJOR Clan War begins:
→ 30 SOL prize pool — backed by sponsors.
→ TOP 10 clans paid (not just 3)
→ 5 days of war.
→ Starts tomorrow.
Rally your clan. Recruit. Grind. This is the one that counts. ⚔️
$ORVX — built on X. Powered by you.
→ https://t.co/rA4mhzTdHH
OrvexHub — 24 Hours In.
Yesterday, we opened the doors. In the first 24 hours, something rare happened — a community didn't just show up. It organized, competed, and grew itself.
The numbers from day one speak for themselves:
— 19,500+ people joined OrvexHub.
— 14,000+ of them came through referrals. Nearly three out of four members were invited by someone who already believed in what we're building. That isn't paid growth. That's conviction, spreading.
— 88,000+ quests completed.
— 200,000+ Apogee flights flown across 6,300+ pilots.
— 640+ clans formed — already battling for on-chain SOL rewards.
We didn't launch a campaign. We launched an economy.
OrvexHub is built on a simple thesis: attention on X is the most underpriced asset in crypto — and the people who create it should own the upside. Every quest, every referral, every clan, every flight in Apogee is a piece of that. A growth engine where the community is both the fuel and the beneficiary.
This is day one of a long climb. Ahead of us: the airdrop, deeper clan warfare, an expanded Apogee, and the road to TGE and listing.
To everyone who showed up in the first 24 hours — you didn't join a product. You joined the foundation.
$ORVX — built on X. Powered by you.
→ https://t.co/rA4mhzTdHH
What games did you play 10 years ago?
Happy Farmer? Fishing?
It has to be a game, but as we’re Web3, it needs to be playable and offer some benefit. And that benefit is crypto.
P2E.
Vote, and I’ll do it.
🎮NEW GAME: METEOR is now live on OrvexHub.
Drop the meteor. Watch it fall through the asteroid field. Land on a multiplier — the edges pay big, the center is a graveyard.
Pure energy, OrvexHub style:
→ Bet $ORVX, drop, win instantly.
→ Multipliers up to 15x.
→ The rarest edge slots can drop SOL.
→ Server-fair, provably random.
Play it now right next to Apogee in the Games hub.
In the next few days — game #3 drops. And this one you'll play with real SOL. Details coming soon.
Two games live. A third loading. The OrvexHub arcade is just getting started.
→ https://t.co/rA4mhzTdHH
🟠OrvexHub is the fastest-growing community on Solana right now.
~170,000 members. ~500 clans.
And we're just getting started — in the coming days, we're opening talks with @solanagaming bring OrvexHub to the wider Solana gaming ecosystem. 👀
We're Solana. And we're only warming up.
$ORVX — built on X. Powered by you.
→ https://t.co/rA4mhzTdHH
🪞We value the people who carry us.
Soon, we're launching our KOLS & Creator Program — where we actively back the accounts and reach of the people spreading OrvexHub. Not just rewards. Real support for your growth.
And it's not about size.
You don't need 100k followers to matter here. What matters is how you show up — the threads you write, the content you make, the way you push the project forward. A small account with real energy beats a big one that posts once and disappears.
So if you believe in what we're building — write about us, create content, bring your people. We see every one of you. And we'll back you for it.
The builders who grow OrvexHub will grow with OrvexHub.
Full program details dropping soon. Start now. Get loud.
$ORVX — built on X. Powered by you.
→ https://t.co/rA4mhzTdHH
✈️POGEE — the crash game at the core of OrvexHub.
The premise is simple. The tension is not.
🎮You place a bet in $ORVX, and the multiplier begins to climb — 1.5x, 2x, 3x, and beyond. With every second it rises, your potential payout grows with it. Your only task: cash out before the plane reaches its apogee and flies away.
⚔️Cash out in time and you collect your bet multiplied. Push into the higher tiers and you win more than $ORVX — you win real SOL, settled on-chain and paid out automatically the moment you claim it.
But Apogee is bigger than a single round. Every $ORVX you win lifts your entire clan up the tournament leaderboard. Play sharp, win often, and carry your clan to the top — because when the tournament settles, the top 3 clans share real SOL prizes, split among their members by contribution.
🗓️The current tournament ends in just 3 hours. The clans climbing now are the ones that get paid.
🗓️Timing over greed. Skill over luck. Lift your clan, claim the SOL.
Play APOGEE → https://t.co/rA4mhzTdHH
🟠https://t.co/AlEZ6siILo
Solana first social gaming arena — built on X, powered by $ORVX. Backed by $1.7M.
Your X account is your character. Build a clan, play games, complete missions — and earn real $ORVX and SOL.
Getting in takes 1 minute:
Sign in with X → scan your profile → instant $ORVX airdrop.
No wallet. No fees. No waiting.
🎮A GAMING PLATFORM, NOT A CHORE: OrvexHub is built like a game on Solana — every action moves you up. Apogee is live: cash out before the plane flies away to win $ORVX, and hit the multipliers for real SOL. More games coming.
⚔️CLANS — the heart of OrvexHub.
Build your squad and rise together.
→ Up to 100 members per clan.
→ Clan leaderboard.
→ Clan tournaments with real SOL prize pools — top clan takes the bag.
Your clan vs the whole network. This is where it gets serious.
EARN EVERYWHERE:
→Tasks.
→Scan your X → Airdrop.
→Invite friends → keep 10% of what they earn, forever.
→Games.
→Clans.
🟠$ORVX is the economic core — every action generates it.
🗓️Aug 7 — TGE + on-chain SOL withdrawals.
🗓️Aug 17— exchange listing.
TREZHUNT IS LIVE!
The planet already walked cities for things worth nothing. We gave it value. We moved it on-chain.
Pokémon GO got people on the streets. Hundreds of millions. TREZHUNT monetizes the same behavior — and nobody else is executing it.
Live map. Neon caches across your city. Walk in, catch the AR chest, USDT hits your wallet.
Move-to-earn paid in tokens that bled to zero. Tap-to-earn paid in nothing. TREZHUNT turns physical movement into withdrawable USDT. This isn't another game — it's a new category.
Rarity sets the payout.
Common 0.05–0.40 · Rare 0.40–1.80 · Epic 1.80–6.00 · Legendary up to 25 USDT.
On-chain $TREZ. Settled in USDT. 0% withdrawal fee. No lock-ups. No fine print.
You don't just hunt. The game pays you for showing up:
— PROGRESS: every action levels you. 100 ranks, rewards at every tier — $TREZ, energy, boosters, vault drops. The further you push, the harder it pays.
— TASKS: daily and seasonal missions. Clear them, get paid. The grind has a payroll.
— REFERRALS: 5% of every chest your referral catches, and 20% of their task rewards. For life.
— Plus: AR capture, rarity inventory, seasonal leagues, streaks, boosters that multiply drops.
Tournament One is live. $10,000. Four days. The clock does not stop for you.
The leaderboard is being written right now, in real time, by people who are outside instead of scrolling. In four days it's carved in stone. The names at the top will not include anyone who "was going to check it out." Ten thousand dollars. Ninety-six hours. Decide.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
TREZHUNT — DAY ONE.
A few words before you start:
This is the first public version. Please expect some bugs and the occasional crash in the early days — that's the honest cost of launching a real, working product instead of another pitch deck. We resolve issues quickly, and when you report one, you're directly helping us make the game better for everyone. We don't take that lightly.
Once the core stabilizes, the full gameplay opens up.
A word on the tournament:
The $10,000 live right now is our way of thanking the people who came first. You're here at the very start — testing, catching caches, clearing tasks, and shaping the project's first leaderboard. That takes trust, and we don't treat it as a given. The tournament is how we return part of that trust in money, not words. And one more thing that stays with you for good.
The first 5,000 users will receive a unique badge this week. It can't be earned later through any activity or by any other means — it will only ever belong to you. When tens of thousands of new players arrive, that badge will quietly say one thing: you were here first.
Early participants always hold a special place in a project's story. You are those people.
Thank you for being here from day one. We won't forget it.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
Maintenance complete.
We've closed every bug that surfaced at launch:
— Registration no longer throws an error;
— The BEP20 module is running stable;
— Everything else is working correctly.
Thank you to everyone who stayed with us through these hours and sent reports — you genuinely sped this up.
Now the important part:
It's been just 3 hours since launch, and major projects and influencers are already talking about us. We see it. We value it.
And we won't leave it unanswered — we'll reach out to you directly through an in-game notification and send rewards. Support at the earliest stage is worth more than any ad spend, and we don't forget it.
And to set the record straight.
TREZHUNT isn't a project for the sake of a project. It's a full game that will get better every single day. We're building something you'll want to open not "sometimes," but constantly — again and again, on your own, because it's genuinely worth it. Today you're seeing the first version. In time, you won't recognize it.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
#TREZHUNTAPP
How to play it right — read this once:
TREZHUNT runs on your location. The game spawns chests around you in the real world, so on first launch allow location access in your browser — without it, the map can't see you and there's nothing to catch.
Open the game in a full browser (Safari, Chrome), not inside messengers or social apps. The in-app browsers of X, Instagram, TikTok, Telegram and others don't allow location access — the game won't work there. That's a platform limitation, not ours.
The best option is to install the PWA on your phone. There's a task with instructions in the Tasks section. This sets the game up as a full app, location works reliably, and you're the first to know about everything — notifications come straight to your phone. Legendary spawns, tournament starts, rewards — you hear it before anyone else.
About the chests. They spawn in completely random spots and can be 1–5 km away from you. The rule is simple: the farther the chest, the more valuable what's inside. Want a bigger payout? Be ready to walk for it.
And something that works in your favor long-term. The distance you cover with the app running is saved in your profile. It's not just a number. Collaborations with sports and fitness projects are coming — those who walk a lot and stay active will be able to qualify for partner bonuses. You're already on your feet — let every kilometer count.
Set it up once — and play it right.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
$TREZ
Quick update.
Technical work is ongoing. In just the 10 hours since release today, we've shipped 27 project updates — the version went from 3.33 to 3.60.
We've closed a large number of bugs and significantly strengthened the system. We're working literally every minute and keeping you posted.
Alongside that, we've opened something worthwhile: a new task type is available for the next 12 hours. It increases your chance and speed of finding a Legendary chest — 6 to 25 USDT. The window is limited to twelve hours.
The project is growing fast, and that's thanks to the people who came early and stayed. Thank you for being here. We continue.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV
$TREZ