Epic reveals the revolutionary Unreal Engine 5 - with a stunning tech demo running in real-time on PlayStation 5. We spoke to Epic to find out about this true generational leap: https://t.co/Xt5kGa5JM1
Gran descubrimiento de la semana.
Libro gratuito donde los autores de importantes proyectos Open Source reflexionan sobre las estructuras y decisiones de diseño detrás de sus sistemas (Audacity, Bash, Git, GDB... entre muchos otros)
https://t.co/vpCqIXuTjy
I love stb-style single header libs - it is the most important idea in the C/C++ space in modern time.
I am using some by other people, and have many which I’m making myself (in various stages of completion).
This is a thread where I will list the more useful ones.
Why is machine learning rarely used for generating game levels? Because game levels are harder to generate than, say, faces. And because there aren't enough levels to train on. HOWEVER! In our new paper, we learn to generate pretty good levels after training on only 5 levels!
#pico8 🌿
for i=0,15 do pal(i,({129,1,131,3,139,11,138,135})[i+1],1)end
function _draw()
cls()
srand()
for z=14,48,.8 do
for x=-3,3 do
for y=0,7 do
y+=x/2
u=64+x*z+cos(z/40+t()/3+x/8)*z/8
v=80+((y+t()/4)%8-5)*z
a=rnd()
line(u,v,u+cos(a)*z/5,v+sin(a)*z/5,(z-7)/5.3)
end end end end