@jenkin7NICK There have always been good games and bad games... care and attention is always the difference... though it is now easier than ever to create bad :-)
@Kre8Bit When I started it wasnโt retro. I had a RAM-based monitor Iโd relocate to hack around. Cartridge users werenโt cheating. Then cross-compilers, emulators, now AI agents. Toolchains have always evolved, and whoever uses all the tools well usually gets the best result.
@0xC0DE6502 I've seen a Z80 Monty on the Run disassembly and because that version differs a lot, game wise, from what C64 version I did consider/am considering a remake of it of it using Monty on the Run as an engine - the game mechanics themselves are almost identical