By day: Department Manager@GoodbyeKansas
For fun: Houdini TD, visual artist, tutorials.
Tweets are my own.
Follow me for houdini/ue/cavalry experiments.
I see a lot of people using multiple material libraries and assign material LOPs in Solaris when they only really need to use one, here's a YT-Short to show what I mean: https://t.co/0XugB38whs
@sidefx#houdini#solaris#karma#lops#procedural#render#aces
Happy to announce for anyone anticipating my follow up to the HOU001 basic houdini tutorial I posted earlier this summer has been finished and is now processing over on youtube's servers. Will premiere on Wednesday the 30th at noon CET.
https://t.co/dnSgIwuvaw
Happy to announce I've completed the recording and editing of my next tutorial which is the first tutorial in Houdini I've made, based on frequent request. Available later today on my Patreon, final touches for youtube underway ETA a couple of days!
https://t.co/PniEyBaoAp
Just found out my #youtube channel https://t.co/ikOLAf9gd2 reached 1000 subscribers today which is amazing given how little videos I've made lately, and thus a testiment to my awesome subs, or the fact bots like me, but still giddy. Thanks! @YouTubeCreators#1kcreator
@Mistersamza @lauraporat Although at least in vfx, a dcc is a more feature-complete package that can handle asset creation, animation, texturing, lighting rendering and or sim to some degree. So not zbrush for example. But to each their own.
@Mistersamza @lauraporat What is DCC 3D software?
"Digital Content Creation applications, or DCC as it's known, refers to the category of applications in the market that are used to create creative content, from pictures to the web, from signs to 3D movies, it's all DCC."