I have the incredible opportunity to interview @DavidBaszucki, the founder and CEO of Roblox! Recording soon... π
Have a question you want me to ask? Drop it below for a chance to be answered by the (builder)man himself! π
As we celebrate our 20th anniversary (and build The Hunt: R20), we've been re-living some early moments like https://t.co/blvdQsIo8j. In this first experiment at building Roblox, we took shortcuts - no cloud, no avatars, and no multiplayer. We had to go back to the drawing board and finish what we started...
The world needs more play.
At 20 years, we're celebrating the creators who've built the games players spent 29 billion hours in last quarter β across 180 countries.
Today at #RDC2026, we announced: more ways to play (including standalone apps outside the Roblox app for the first time), more tools to build (AI tools on top of the game engine), and more growthβmaking sure players find what creators have built.
More at: https://t.co/kgidxfzKTP
Coming soon: Roblox Everywhere. Your favorite Roblox games as their own apps on PC, mobile, and console.
Cross-play is on by default, so you can play with friends who are already on the Roblox app.
20 years ago, we shipped the public version of Roblox. Erik and I never imagined it would grow into what it is today. We've got some fun stuff coming this month. But today, we just want to say thank you to Robloxians around the world.
-Builderman
Proud of our growth in the EU. Roblox is the first gaming platform to be designated a Very Large Online Platform. Thanks to our creator community across all 27 member states, and our teams supporting safe, engaging, and age-appropriate online experiences. Supported by our industry-leading age check requirements for chat and content.
We designated ChatGPT as a VLOSE and Reddit and Roblox as VLOPs under the DSA.
These services indicated that they reach at least 45M average monthly users in the EU and thus meet the threshold for designation.
https://t.co/s49XGo9140
We discuss keto diet as a mental health treatment, the Roblox infrastructure supporting millions of concurrent users, the future of play, and more. Thanks @shaneparrish
My conversation with @DavidBaszucki, co-founder of @Roblox.
0:00 How he Saved his Son's Life
2:38 The Physical & Mental Health Link
4:40 Metabolic State & Decision Making
6:32 Why You Need to Destroy Bureaucracy
8:44 The Email You Should Never Send
9:53 Patterns in Bad Decision Making
10:38 Principles of Good Decision-Making
12:58 When Instinct and Data Disagree
27:05 The Economic Model that Almost Ruined Roblox
32:22 Robux as Future Digital Currency
36:11 Age Ban and Verification Policy
39:43 The Future of Immersive Gaming
(Includes paid partnerships.)
My conversation with @DavidBaszucki, co-founder of @Roblox.
0:00 How he Saved his Son's Life
2:38 The Physical & Mental Health Link
4:40 Metabolic State & Decision Making
6:32 Why You Need to Destroy Bureaucracy
8:44 The Email You Should Never Send
9:53 Patterns in Bad Decision Making
10:38 Principles of Good Decision-Making
12:58 When Instinct and Data Disagree
27:05 The Economic Model that Almost Ruined Roblox
32:22 Robux as Future Digital Currency
36:11 Age Ban and Verification Policy
39:43 The Future of Immersive Gaming
(Includes paid partnerships.)
Starting today, we're expanding Roblox Moments and moving it to its own tab in the app. In addition, we're expanding Moments beyond gameplay clips to include content from our broader video creator community.
Moments is built to connect great games with the people who would enjoy playing them.
With Moments, players can capture their gameplay and publish them for others to see. Video content creators can share their own Roblox content directly to Roblox. And creators have a new way for their games to be discovered. As players browse Moments and see a game that looks fun, they can tap and jump straight in to play.
These changes start rolling out today in Canada, New Zealand and Singapore, and will roll out globally over the coming months. Moments is available to age-checked players 16+.
Earlier this month, we shared an update on our 20-year mission to remove the limits on what gaming can be, and introduced Build. Build also begins rolling out today in New Zealand.
For 20 years, Roblox has been on a mission to remove limits on what gaming is β and what it can be.
Today, we're introducing Build β a new way for anyone to create a game on Roblox from their phone. And weβre expanding AI-powered tools for developers of every level.
We're doing this for one reason: The world needs more play.
Play is humanity's oldest technology for connection and learning. Before agriculture, before commerce, before civilization, we played together. And as the world has become more fragmented, the need for play only grows. Our role is to remove every obstacle between that play and the people who want to create it. Faster iteration and fewer technical constraints. And more room to push further than a single creator β or a small team β could have gone in the past.
This isnβt just for studios who've already proven themselves. Some of the most important work in this industry has come from first-time creators β who were often Roblox players first β with a single focused idea.
Between now and RDC, we'll incrementally roll out what we are building to make all of this real β new tools for creators, new ways for players to play, and new ways for people to find the things they love.
@SurferRBLX@tbpn I'm optimistic that our discovery focus on long term retention will thoughtfully surface creative projects....
https://t.co/sy5Su6lZt7
For 20 years, Roblox has been on a mission to remove limits on what gaming is β and what it can be.
Today, we're introducing Build β a new way for anyone to create a game on Roblox from their phone. And weβre expanding AI-powered tools for developers of every level.
We're doing this for one reason: The world needs more play.
Play is humanity's oldest technology for connection and learning. Before agriculture, before commerce, before civilization, we played together. And as the world has become more fragmented, the need for play only grows. Our role is to remove every obstacle between that play and the people who want to create it. Faster iteration and fewer technical constraints. And more room to push further than a single creator β or a small team β could have gone in the past.
This isnβt just for studios who've already proven themselves. Some of the most important work in this industry has come from first-time creators β who were often Roblox players first β with a single focused idea.
Between now and RDC, we'll incrementally roll out what we are building to make all of this real β new tools for creators, new ways for players to play, and new ways for people to find the things they love.
@SDAttorneyGen Marty Jackley: Today, I announced a $15 million settlement with Roblox, a gaming platform. The settlement money will be used to protect our children online.
https://t.co/7ZmAolvkFL
Today we launched Server Authority as an option for creators. Server Authority helps solve the complex synchronization and physics challenges required to power competitive, hyper-performant multiplayer experiences at massive scale.