@SavixIrL Who the fuck cares. It’s a fuckin beta 🤣. When the real game comes out that’s a different story. @SavixIrL - you said something and he’s freaking out. Just fuckin ignore it
@JakeSucky I 100% agree. Just play battlefield. Tried it for about an hour with a friend and was genuinely bored. I’m an apex player keep in mind.
Opinions are opinions. Don’t blame him.
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Ends September 15th
Most PM teams are not sitting on unlimited dev resources. Teams usually have limited engineering capacity, and every decision has to fit into the roadmap, product vision, and overall strategy.
So the question is not, “Could they build something separate for the pro scene?” Technically, maybe. The real question is whether the time, effort, and cost would create enough value compared to other priorities.
Unfortunately, I don’t think most people understand how tech businesses actually work. I’m lucky enough to be in a position where I can see why Apex makes certain decisions.
From a PM perspective, you prioritize the areas that create the most business value for the least amount of effort and risk. That’s why Apex decisions often look frustrating to competitive players, but they make sense when viewed through the lens of product strategy.
I get that ALGS brings sponsorships, viewership, content, and brand relevance, but from a product management standpoint, that still doesn’t automatically make it the core product.
The core product is the actual Apex player experience: matchmaking, retention, monetization, onboarding, cosmetics, battle pass, ranked, pubs, LTMs, and anything that directly impacts the majority of users. ALGS is more of a marketing/brand extension around the product, not the product itself.
When PMs evaluate priorities, they usually look at value vs. effort. Supporting the competitive scene may have brand value, but the effort required to balance the entire game around that small segment can create a negative tradeoff if it hurts the larger player base. If the majority of revenue and retention comes from casual and mid-tier players, then building primarily around the competitive scene would not be the highest-value product decision.
So yes, ALGS has value, but it is indirect value. It supports visibility and content, but it does not outweigh the need to optimize the actual game for the broader market that drives most engagement and revenue. That’s why Apex decisions often lean toward accessibility, retention, and monetization rather than pure competitive integrity.