A new update has just been added to the Particle FX Workshop:
Blade Erosion FX
In this project, we create a complete shot from scratch of a blade peeling away through dark, high-tech energy to reveal a corrupted version underneath.
The update covers:
- advanced particle workflows through VEX
- vellum peeling and disintegration effects
- custom procedural masks through instancing
- advanced look development and compositing techniques
This update is completely free for everyone already enrolled in the workshop.
And if you’ve been thinking about joining, the Spring Sale is currently live with 20% off all courses until May 12.
Watch our lead developer explain how RTS pathfinding and crowd simulation work together - and why it’s one of the hardest problems in real-time strategy games.
Find out how Age of Empires 4 simplifies pathfinding, where StarCraft 2’s crowd sim still struggles, and how we’re solving all of it in ZeroSpace.
If you’ve wondered why your army sometimes just gives up, or why great unit movement feels so good, this is for you.