I made some #UE5 walk cycles 2 years ago, put them on Artstation store, they didn't sell, so I gave up animating. Now I've put them on Fab, not announced anywhere, they sold like 1 year of artstation in 1 month. Go figure...
OK the final result. I think this is very close the original. Maybe we need a tiny adjustment on things like damping factor but I think the basic movement here for ground camera (at least when jumping and climbing) 📷
OK, I think I nailed it. Now, pretty close what I see in Gravity Daze camera. Only damp camera movement on Y axis. And always keep her inside screen. And works when she's standing on a wall 😏
Trying to achieve this camera control. How can we do this using Unity Chinemachine? 🤔
See how Kat goes up and down the stairs or jumps. Came will slowly follow Kat only on vertical movement. When Kat is moving horizontally, camera do not drag.
Observing the behaviour, seems like the GR camera has "frame" set. Where Kat can go up and down within this frame, and when Kat tries to go up farther and going out of the camera, camera will move up. Otherwise, camera will slowly adjust the Y axis after fre sec.
The Halloween runback 🧙♀️
Another absolute BANGER of Kat getting in the Halloween spirit from the GOAT @yuraxmae. Thank you as always and especially for doing it last minute 🙏 #GravityRush#GravityDaze
New high quality concept footage of the Gravity Rush movie and the Patapon project has just been released
I grabbed these from two videos from Sony Global's YouTube channel that showcased more of Torchlight, their new visualization service for filmmakers
Tried to upgrade Unity to 2023.2 and found out Unity Toon Shader fails to compile 🤪 Will it ever be updated to support 2023.2 😅
https://t.co/NKXN4GKY2n
Other than that, the upgrade worked pretty seamless. Good to know.