After 7 awesome years as lead game designer on Discord Activities, I'm now looking for new senior/lead game design and tech art/animation opportunities.
Dragonling - Sleepyhead...
- Blocking for sleep anim
- Been working through emotional states
- Slow head/body tracking. Affected by emotion
- Refactoring bunch of stuff
Dragonling | Perching First Hook Up
- @dbokser did the initial wiring. I hooked up the animations.
- Added hot key driven hand rotation in our XR scene
- This gave me lots of new ideas I'm working through
Dragonling | Getting back into it
@dbokser set me up a flat scene in Unity so I can work on things without a VR headset. Working through aiming issues and gonna make it easier to feed our little guy.
cgmAnimFilters is easily one of my most used tools in the cgmToolbox. @dbokser made the first and I've picked at adding features now and then.
- Added some presets for each kind of filter
- Conversion
- Better rename
Will be in the next cgmTools update
Dragonling - blocking in a new action for @dbokser . Grabbed some poses from my cycle for the wings to bring to help the fast block out.
Like to keep things rough till we get it in engine and get a feel for things.
mrsPoseManager FTW
Dragonling in engine - Up and playing in Unity. Initial prefab and simple anim controller in. Working on another post about that process. Baton pass to @dbokser . I'm gonna poke him to post some of his WIP stuff.
Dragonling in engine - Up and playing in Unity. Initial prefab and simple anim controller in. Working on another post about that process. Baton pass to @dbokser . I'm gonna poke him to post some of his WIP stuff.
I'm so happy to share that the stairs update is liiiiiive. This is by far our biggest update that we've been cooking since *checks calendar* omg, since March x_x Huge thanks to everyone who helped us test it while in beta <3
Now lemme walk you through some of the new shinies 🧵
New project with my buddy @dbokser . More on that soon. We wanted something in our wheelhouse while we hunt for full time gigs.
- Working through some character iteration.
- First half build is the gray one
- Found the arms a little short and not quite enough clearance. Added some head detail, thumbs and some more iteration for cleaner posing
This is one of the strengths of the Morpheus Rig System - fast rigs to test and iterate before committing to a model.
After 7 awesome years as lead game designer on Discord Activities, I'm now looking for new senior/lead game design and tech art/animation opportunities.