Orange Island #nesdev updated: getting 32 things to fly around a scene is one thing; making them interact correctly as entities is another. Finally feeling comfy to really start coding all object behaviors. About half done with everything in this first scene!
Crescent Overload, a fluid Action 3D Platformer about mending a broken cyber world. 💫
It's vibe-heavy, challenging, and nothing like I've made before.
I hope you'll join me for the journey.
My collab EP with @pizzahotline_🍕- "Anti Gravity Tournament" - is now available to pre-order on the @WRWTFWW Bandcamp along with various merch options.
https://t.co/ADVOM5TwkT Out December 6th!
Exquisite cover art by @jnkboy🙂
man bless @matthewmontag and his awesome site https://t.co/XvwNzhmfdy
full of chiptune that you can listen all day all night or whenever
you can even put your own files up locally and listen, genuinely so convenient for me to test .vgms lol
also the dos-like aesthetics 😤👌
I received many emails saying "Please email us 3(or 5) keys" for a review
Developers shouldn't send keys via email, especially those asking for multiple copies and who you don't know
I will only use the Curator Connect, only 1 copy for you, because this is a singleplayer game