The latest version of the Portals MCP includes a lot of major improvements included the tools required to have your agents play test and debug your games in a loop.
This allows for longer running loops and autonomous game building to produce higher quality outputs.
The @_portals_ wearable shop just went live! You can now make and sell your own costumes and outfits directly in @_portals_ !!
One of the biggest ever unlocks for monetization on the platform
Going live with my cryasaurus soon!
What if you could build a fully playable game in minutes? 👀
The new @_portals_ MCP allows you to:
- Prompt your vision
- generate a working game in minues
- Play, test and iterate instantly
Welcome to the next generation of AI Powered Solana Gaming.
About a month ago we released the first version of the @_portals_ MCP.
The first version was pretty rudimentary allowing for essentially the ability to do very basic things like basic logic, animating cubes, and setting up rough layouts of rooms.
What was interesting is we saw a massive uptick in new creations. People who had never built anything in Portals where now vibe coding and tinkering with Portals through the MCP.
We quickly realized that improvements were needed to the MCP and shipped version 1.1.1 two weeks later. The big update in version 1.1.1 was the introduction of the Portals Intelligence suite.
Since the launch of version 1.1.1 we have seen 700 new builds in ~2 weeks.
The absolute state of the games coming out of @_portals_ rn is mental
The only thing more mental is how quickly they are being assembled at this level of quality
Powered by $portals
You weren’t meant to go that deep...
First-person psychological experience, built in under 2 weeks for the Graveyard Hackathon, all directly in Portals.
Project Nightbridge
alright this is nuts.
the @_portals_ MCP + @claudeai just one shot a base claiming system for my brainrot island game
Players run in, claim a base, and then once they own a base they can harvest gold from it and place brainrots. The kicker is they also can't claim other bases or do any other interactions in other bases once they've claimed their own base. They also only see "your base" for the base they owned, and all the claim base interactions dissappear once they've claimed a base
This would have taken me MULTIPLE DAYS to set up previously, assuming I could have even figured it out.
Claude + @_portals_ mcp did it in about 20 minutes and 3 prompts
Testing the @_portals_ MCP - I created a script that can turn any github repo into an explorable multiplayer space.
The @claudeai repo visualized below.
You can check it out here: https://t.co/r2JWuUbFMr
If you want a repo visualized, let me know!
Testing the @_portals_ MCP - I created a script that can turn any github repo into an explorable multiplayer space.
The @claudeai repo visualized below.
You can check it out here: https://t.co/r2JWuUbFMr
If you want a repo visualized, let me know!