Happy Holidays!
All Founders be sure to check your emails for two free guest passes for friends.
Invite them to try out the latest pre-alpha playtest this weekend with updates based on your feedback!
VES Founder Tests returns with a massive list of new features, systems, visuals, and updates!
Opt in to play now on your founder profile: https://t.co/g3t3ZSJX5R
New @DEADROP video alert! We've got a brand new in-development gameplay trailer with our first look at the ATRIUM map as well as a wealth of new info courtesy of @12am Creative Director Quinn Delhoyo & team. Catch up at the link!
📼NEW VIDEO: https://t.co/o13ZCk5aPZ
I really like the idea of having a place to go and look at everything in my stash while maintaining the convenience of accessing it via UI.
It just makes it feel tangible when I can go to a hideout and see all the things I ripped out of the hands of my enemy.
@OMA_Monster@12am Definitely feeling this, was going to post a cool concept Eric did that captures a lot of what you're talking about, but he wanted to keep tweak it. I'm going to send him this.
@Viper_UGC The amount of time and effort that goes into your ugc, even at this early stage, is admirable. Love that you and several others are leading the charge on DCM stuff.
If I post clearly unfinished artwork, are you guys going to be cool about it, or are you going to try to make fun of it? If you make fun of it, the artists are going to stop giving me stuff to share.
So don't be weird about it, okay?
Soon man. We're testing console builds now.
If you're new here and you're like "wait, why does this look shitty?"
It's because we're testing new movement abilities and combat balancing in a placeholder map and mode with our community.
We don't bother arting temp spaces.
They gave me the keys to the DEADROP account and I'm going to start posting all the amazing work the developers on the game have been doing, because it deserves recognition.
I love this team and I want to hype their work.
Stay tuned for artwork, progress, and videos!