@SkyFaction2 Easy. Fast Track, Hyperfocus, Stakeout, and Built to Last. Oh, don't forget a BNPs AND toolboxes. Survs get 16 perks, 4 items, and 8 addons combined. I think that's very well stronger than 4 "slow-down" perks and 8-kick gen limits.
@TheRapt0r02 Show us the whole match? If he was toxic first, then yeah, match that energy. But I wanna see if there was a reason he hit on hook. As a killer main, I only ever match survs' energy when they do it first, which is almost every game... for no reason.
I have created a petition so we as a community can hopefully get this perk reworked. We the killer community need to speak up and advocate for balance in this game. If you would like to have a say in advocating for balancing this perk please sign in the link in the comments.
You reach true happiness when you start tunnelling, gen rushing, bringing 4 gen regression, bringing shoulder the burden and slugging all you want! Don’t worry about what the other side is doing, do what YOU want!
Hard disagree.
Design intent ≠ stats/results.
Our point is that the devs gave survivors more tools and therefore a higher chance to escape. Just because survivors aren't using them well doesn't suddenly make the event killer sided. All of this is severely missing the point.
The Black Banquet is killer sided. Yep, you heard that correctly.
How a game feels to play and what its ultimate result is statistically are two very different things. This is the tragedy of the 10th anniversary event. Hear me out before you call me an entitled survivor main.
@Frosty2394101 And the poison definitely does NOT counter all morsels if the survivor is smart enough to walk around tiles and save stamina. Also, what good is the poison when there's a million pallets on each map?
@Frosty2394101 Never said that. My point is that the payoff is heavily survivor-focused. Spending time setting up for effects like unbreakable pallets, team-wide instant heals, haste, etc. doesn't change that the overwhelming majority of the event's power was given to survivors.
@BurgursYummurs But that's a separate discussion. I'm talking about the event's design, not the interpretation of stats. High kill rates from survivors not using their tools efficiently don't change where the event's advantages were allocated. Devs did this with survivor favoritism in mind.
@SonderLawliet Try playing killer TO WIN, then you'll start understanding. Some of us have performance anxiety, and some of us have anxiety about how the survivors feel. Did you watch the video?
You know it's crazy? As a killer main, I see the people who come in the chat are toxic survivors 99% of the time. On the rare chance that a killer comes into a survivor stream, they're usually just saying GG and nothing toxic.
@H0GPO Killer literally has 1 tool. What do you mean by "more tools" plural? Also, sure, survivors have to find a cart and bring their plate to the table, but most SWFs designate one person to do that while the other 3 do gens—not to mention they can skip the table and keep their plate.