#PixelOver 0.18.3 released! Improvements for the Z Order panel but also better 2D mesh triangulation and more...
Detailed changes : https://t.co/JBtVlQ6Qzf
#GodotEngine#indiedev#pixelart#gamedev
#PixelOver 0.18.2 released! Adding 2D lights with support of normal maps and light occluder.
Detailed changes : https://t.co/T8RoR8myMK
Asset used for the example : https://t.co/LnaQItTrxq
#GodotEngine#indiedev#pixelart#gamedev
@RoughHewnEmbers Even if Godot allows web export, not every features are supported by the web export. And unfortunately the main features of PixelOver will be unavailable with web export. But yes I got already requests about IPad support
#PixelOver 0.18.1 STABLE is out!
This update significantly upgrades the animation system: global rest/pose, graph editor, animation save/load, and a new folder-based tree structure.
For detailed changes: https://t.co/pODwHJcjDt
#GodotEngine#indiedev#pixelart#gamedev
Some progress on the latest feature in the upcoming animation improvements update for #PixelOver. You’ll soon be able to save and load animations, making it easy to reuse generic animations across different projects.
#GodotEngine#indiedev#pixelart#gamedev
#PixelOver 0.18.1 Beta 2 is out! The update is nearly ready for a release candidate, however, additional features such as animation save/load will be added before.
For detailed changes and access to pre-releases: https://t.co/jGpN2Sj54G
#GodotEngine#indiedev#pixelart#gamedev
#PixelOver 0.18.1 Beta 1 is out! Focuses on improving the stability of the newly introduced animation changes and also implements input locking for transforms.
For detailed changes and access to pre-releases: https://t.co/Ug7rdI2Epg
#GodotEngine#indiedev#pixelart#gamedev
#PixelOver 0.18.1 Alpha 3 is out! Again an alpha bringing a lot of changes to the animation system with a new graph editor and more.
For detailed changes and access to pre-releases: https://t.co/XLa7ms2dnS
#GodotEngine#indiedev#pixelart#gamedev
Here’s some progress on the next pre-release of the #PixelOver animation improvements update!
The next update will introduce a new graph view to display keyframes.
#GodotEngine#indiedev#pixelart#gamedev
#PixelOver 0.18.1 Alpha 2 is out! We continue with the animation improvements with a new tree system and the ability to organize animations into folders.
For detailed changes and access to pre-releases:
https://t.co/moOb6D6KoG
#GodotEngine#indiedev#pixelart#gamedev
@JuicyBenjamin Thank you! Yes it's a pixel art focused animation tool (bones system, particles system and real time effects useful for pixel art like indexation, dithering or outlines). This animation is pure 2D with a bit of skew and trails but 3D objects are supported too.
Updated my futuristic GUI theme asset pack!
Now includes source code for Godot 4 and more improvements.
You can check it here : https://t.co/vPLZiO81VS
#GodotEngine#pixelart#gamedev
#PixelOver 0.18.1 Alpha 1 is out! Introducing the global rest/pose mode. The next pre-releases will bring more improvements about the animation system.
For detailed changes and access to pre-releases:
https://t.co/KF8IQvBJiS
#GodotEngine#indiedev#pixelart#gamedev
@Lucrecious_ No only images for the moment. Supporting engine format would be too much work. But maybe data export like Json format or so, need to check if there are some standards about this
Some progress about #PixelOver animation system improvements.
Rest/pose will be global (not only for bones). Editing in rest affects all pose default value. While editing in pose mode will affect only selected animation.
#GodotEngine#indiedev#pixelart#gamedev