hey cool, math translated to code you actually understand
https://t.co/vm3iFr2qJI
whoa.. maybe we could finally learn university level math this way.. taught using a language we already understand
You can use the FormerlySerializedAsAttribute to safely rename a public variable, and retain the values you have assigned on GameObjects and Prefabs!
More info: https://t.co/vh8ltiP0ZO
Docs: https://t.co/bXm4wyBF50
#unitytips#unity3d
I'm super proud to announce that I have been accepted into the Sovereignty Stream Team (@SOVStreamTeam)! Here's to future endeavours!
Also, you should apply to join. Yep, you.
#notjustanyoldstreamteam
I've been asked what the hell is up with our character's visuals, so over the next few days I'll explain this thing that @Skepsisology & I created last year. We wanted to achieve a glitchy digital energy look combined with pure motion using quantized cubes #recompilegame#gamedev
Here's how I made my fake liquid shader using solid color backfaces and movement from script. #gamedev#unitytips#indiedev
Shader code and C# script with comments in first reply!
More tips and tricks >> https://t.co/FqAsMb9Plg
Hey twitter folks, I wanna learn some proper c++ knowledge so I can apply to more interesting places next year, and I don't think school is gonna teach me much before then. Any experienced c++ devs have recommended books/primers/articles/projects-to-skim
~ #PIXELART#QUICKTIP ~
Light direction doesn't always mean highlight direction. This is something to remember, because if you put the highlight on the further edge (not like a bevel) it can make objects look more solid/rigid/sharp - like stone!