Loaded up the free #FM26 demo to see if things had improved. They haven’t. This is one of the most absurd UX oversights. Subnavigation breadcrumbs that 1) Repeat & make no sense, 2) Can’t be clicked, and 3) Persist even when I navigate away from the First Team via the primary nav
@Amorims_RedArmy @nocontextfm1 Make the data export an add-on and I’ll happily pay £45 for it so SI don’t lose out. I’m sure I wouldn’t be the only one.
Would happily pay £50+ for an FM24 db updated with full #FM26 player attributes, if anyone wants to take that on. Tempted to spend time creating it myself, rather than using 100+ hours to “get used to” the headache and RSI inducing UI in #FM26beta
@HughShait@fminside It's one of dozens of regressions from previous versions which might not be "that big of a deal" in isolation, but the cumulative effect is massive.
@WorkTheSpace Useful tip unfortunately only made necessary by the appalling UI. The primary navigation should be the front door to everything the user needs, with the search bar serving as the fire escape.
@fminside It’s telling that the good example you’ve highlighted is an onboarding screen before you get into the game. It has a clear purpose that the user can focus on. As soon as you get into the game itself, it falls apart and the UX (or lack of) creates complete cognitive overload.
@BenDoesFM Yeah it could be. But the fact 500+ people have liked your tweet shows that a lot of people will use this loophole while it exists, which brings into question why they wouldn’t just display the attribute numbers anyway. Most of this game is about marginal gains, and numbers help
@BenDoesFM Yep thanks for finding and pointing out as it will help others. But this is typical of the poor UX decisions that have been made/ignored. They are creating unnecessary friction for the user to find the thing that they actually want.
@fracrere@skumpuntele Harping on about it. I may purchase again if the UI and UX is overhauled, but that certainly isn’t going to happen pre full launch, and probably not before FM27 given how integral it is to the core functionality of the game 2/2
The new #fm26 UI actually makes me feel physically unwell. Even on “larger” the body font is tiny. Then there’s the tile outline around certain values that you can click - like a player name, but others than you can’t click, like condition. #FM26beta continued below…
@fracrere@skumpuntele There are lots of qualified and unqualified opinions being circulated. As someone who has spent the last 9 years building digital products for a day job, I would consider myself in the “qualified” camp. Anyway, I’ve already been refunded so I’m not going to spend weeks… 1/2