I don't agree with the direction Twitter is going, and I don't want to support them in any way, even if its just content for my measly 44 followers. This will be my last tweet.
Find me here for now: https://t.co/BtSCmwOQEy
Sadly it looks like my entry into https://t.co/GquSip48iz won't be done in time. While I found @threejs fun to use at the beginning, I quickly ran into issues I couldn't get past. I'd love to get into 3d, but I'm feeling doubtful three.js is the tool for me.
Bit Butcher is available to play on @js13kGames -- https://t.co/rtGZ8mJFmp I welcome all feedback.
Thanks to @KilledByAPixel for the very helpful, polished LittleJS framework!
It's done! "Bit Butcher" is complete for #js13k . At around 13,182 bytes, it's just short of the 13kb limit. I'll post a link to the game once it's up on the @js13kGames site.
I've been a big fan of Voronoi Diagrams for 2D procedural terrain, but curious if there's a better (faster, more compact) algorithm that I can use -- or add on to this.
Looks like it's time to start slicing or finishing up for #js13k. Current size: 13,208 bytes
@js13kGames : "All your code and game assets should be smaller than or equal to 13 kilobytes - that's exactly 13,312 bytes"
Working on my #death themed #javascript game for @js13kGames , and ran into an amusing bug that caused all characters to spout blood non-stop. It's looking like this game will have more gore than I usually like, but not this much!
Finished my #ldjam#ludumdare48 entry last night after a few ups and downs, and gave it a name: "The Little Boring Drill".
https://t.co/VcK0X9Z1GY #littleboringdrill
It's confusing and a few things don't work as I wanted them to, but I think the core is fun: dig ➡️ build.
Progress on my #ldjam#LudumDare game. It's turning into something similar to "Star Hopper: Crank", but isn't using canvas, just html elements for everything. #javascript#gamedevjs#gamedev
For anyone curious about the #gamedev design process I went through for #js13k, I added a post mortem write-up to my repo for 404 Orbiting Asteroids: https://t.co/RhARJq3zeH
WOW! 226 entries were submitted to the #js13k#gamedev competition! Play a bunch! Each is only 13kb in size, so they start immediately right in your browser, no logins or anything! Click and play all day! Have fun!
https://t.co/c6e2lBa2NA
VOTING STARTS SOON! I can't wait!
@McFunkypants I feel the same way every year when I look at the js13k entries. Amazing stuff! I just learn to be happy so long as I'm not the worst game.
Completed my game for this year's #js13k : "404 Orbiting Asteroids" Although I didn't get too adventurous with the gameplay (copying a #retrogaming classic), I think it turned out fun, and I got to experiment with #webgl#javascript