"Why are we only applauding masculinity in women and villainizing it in men?
And why are we only applauding femininity in men and debasing it in women?"
- Evangeline Lilly
In light of Sweet Baby getting exposed.
Why is it so hard to understand people seek video games to get away from the eyerolling bullshit that goes on irl? We don't want our political landscape of current day in our entertainment.
Mind-blowing how people can't get with that.
Whatโs going on with DHS and the government targeting gamers and spreading misinformation about Sweet Baby Inc.?
Why is the Canadian government funding Sweet Baby Inc.?
๐ณ
Every Gaming Press outlet and Woke Developer are out there lying about Sweet Baby Inc. to try to make GG2 happen.
While all YouTubers with 1000x times the reach are showing the truth for everyone to see it was SBI that were the harassers and racists.
Normies are seeing the obvious lies now.
So now Sweet Baby, Inc. is describing what's going on as a "far-right harassment campaign/conspiracy theory."
Let's be clear: they *want* another Gamergate because the intersectional activists ended up gaining ground, and now they want more.
Drawing is crazy because you can finish one thing and it turns out exactly how you want and when you start the next thing you donโt even know if youโre using the right side of the pencil.
Why are you failing to mention that Sweet Baby is the actual harasser here and that their account was locked for it?
Why are you failing to mention the *actual* racism and homophobic tweets of SBI employees?
Why are failing to mention that the list is just a list, and does not harass anyone?
@KyloRen25644566 He's so willing to go to bat for ESG that he's saying _the term_ ESG is going to be retired...While the practices will continue under the generic-sounding term "Sustainable Management."
This is why keeping an eye on them is essential.
@E_Megas This makes lots of sense when the CEO of BlackRock Larry Fink's made that comment about " Forced Behaviors" for diversity and inclusion. Anything is forced is always one step away from tyranny.
An overall history lesson:
The first GamerGate was all about people who were either employees of Silverstring Media or had connections to it.
In 2013 they had an agenda to turn the videogame industry into a platform from which only agendaed games and "gamification" projects for governments and corporations ("Serious Games") could emerge. To bring this about, they used their connections within game journalism (notably the GameJournoPros mailing list) to arrange the narrative that existing gamers were vile racist homophobic sexists who should be shunned in favor of a "better," more general audience.
Simultaneous articles were released from a number of outlets with this narrative one year later, all in lockstep. This was the "Gamers are Dead" incident that led to 4chan /v/'s discovery of indie developer Chelsea van Valkenberg's Conflicts of Interest with game journalism.
This, in turn, caused gamers who had long-standing grievances with "yellow" journalism in the industry (going back nearly two decades) to proclaim they had had enough. GamerGate began at that point with the hopes of exposing enough of the truth to force the relevant press outlets to come clean about their undisclosed Conflicts of Interest and under-the-table promotion schemes.
What they found through their digging was unexpected and not only exposed Silverstring Media's connections to game journalism, but (not a complete list) extensive corruption within the IGDA and the Independent Game Festival awards through rigging results and laundering the sales money through IndieFund, the IGF's promotional fund; links beyond Silverstring to government agencies and NGOs; and links to much larger AAA game companies who were up until that point inscrutable. GamerGate also raised a surprising amount of money for charities along the way, including one who Valkenberg's own newly-minted "anti-harassment" organization vilified and tried to have falsely cancelled when she saw them as competition to eliminate.
GamerGate succeeded in its mission when a number of relevant outlets conceded and updated their policies to report COIs. The movement disbanded thereafter (though certain independent Operations remain to this day).
Silverstring Media, though, continues to exist--but many of its original members appear to have left to form ESG consultation companies belonging to "Cohorts" of the much larger organization "Baby Ghosts."
Sweet Baby, Inc. belongs to "Cohort 3" of Baby Ghosts; it employs at least one person who was associated with Silverstring Media and van Valkenberg.
This is where we are now--and Sweet Baby's exposure (along with a section of the ESG consultant system with regard to videogames) has led to questions about censorship and corruption in videogames for the sake of fulfilling Diversity, Equity and Inclusion requirements.
This time, though, these consultation companies are in every sector that finance firms like Blackrock provide funding to--which means that videogames are only one section of a much more massive consultation "grift" which leads inevitably to the organization these finance people belong to: the World Economic Forum. Thanks to X, this is general knowledge now.
So "GamerGate 2" isn't _just_ a movement about what's happening to vidya. Sweet Baby is one contained node of a much more interconnected system of contractors.
Thus...Engaging this topic means you ultimately engage the rest of the system. Hence, things stand to be more difficult this time and more Ops need to be built.
Look, I know you people just wanted to play videogames in peace, but--
The letter Ron Howard sent to Newsweek after an article critiqued Jake Lloyd's performance as Anakin Skywalker in 'The Phantom Menace' (1999)
Jake was 9 years old at the time