Today we're taking a look at an upcoming, all-original Sega Dreamcast homebrew game, Magic Dust, with this direct hardware capture of an early gameplay mechanic tech demo.
@mousesmistake has taken inspiration from the great 3D platformers of the 6th generation and is aspiring to help tip the scales of gaming history after the Dreamcast missed out on so many great titles that the other 3 major consoles of the time received.
The game is powered by the same Simulant Engine which brought us the Dreamcast's first commercial online homebrew game, Driving Strikers, and is now being used here to do some pretty complex and heavy skinning for the animations.
@mousesmistake has been a total Chad, working with me to help accelerate some of his skinning and matrix math with SH4ZAM and working with @kazade to help improve the Simulant engine.
@kazade and me are both hoping that between SH4ZAMification of the math, general Simulant optimizations, and low-level driver gainz for our GLdc OpenGL implementation, that Magic Dust can become one of the first homebrew games made with a fully homebrew, general-purpose engine that also manages to be a polygon pusher and technical showcase of the DC's power.
Be sure to follow @mousesmistake for more updates as development progresses!