Finally, got the skill tree view, and skill requirements (sp cost, level, req skills) in place. It is time for tidying up!
#gamedev#rpgmaker#rpgmakervxace
Added some skills and status effects "effects". I'll probably need to study more on how to handle multiple animations, since it kind of lags when a status effect animation is added to the player.
#rpgmaker#gamedev
@EphiamOricuna I love how straightforward this is. I don't have to concern myself in a kingdom falling under the hands of an evil tyrant or a darklord returning... I'm here to answer the call of the dragon god and find the treasure. Something I'd really play after a hard day at work.
A skill equip mechanic, to avoid player having to go to menu to change skills. Skill / magic combos will be a bit seamless on this one :)))
#rpgmaker#gamedev
adding some line of sight mechanic... and making it compatible with fog of war system.
this will come in handy with traps and ranged enemies.
#rpgmaker#gamedev
so a bird, squirrel, sketchy hooded guy, town guard and a Canadian walk into a bar
wait this isn't a punchline, it's a screenshot...
#zeldalike#screenshotsaturday