After a long time, I am returning to the project. I switched to version 4.4 with built-in Jolt physics. The reason for the break was the separation from my wife. Now everything is fine π
#VR#GodotEngine#godot4
Fully physical legs have one smaaaaall drawback. I made the legs non-physical because it doesn't matter to the player, but enemies need to have physical legs to grab or hit them. I'll have to come up with something. I don't want to add another layer of collisions.
#GodotEngine
@thinkiamsad Worst? VR is getting cheaper. Today VR headsets are cheaper, but better quality than Valve Index. Valve Index is outdated, shows large pixels, has a wire and is inconvenient to use. The new Quest 3s costs $299 and is much better (not worse, as you write)
I started looking at Jolt physics.I did some tests, namely joint stretching.I also complicate the task: the mass varies greatly.
As a result, Jolt physics is certainly better, but it has nuances.
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#GodotEngine#joltphysics