Published a very quick, user-requested mod for #SlayTheSpire: flight mode! It's like the Flight custom modifier (or an infinite version of the Rocket Boots), albeit for regular games.
Grab it on #Steam: https://t.co/Z8IFxoS3dS
#IndieDev#GameDev#Mods#Modding
Just released the Diverse mod for Slay the Spire! Like the custom modifier on daily runs, it gives you a starting deck with cards from all colors. All rewards are also picked from all colours.
Grab it on Steam: https://t.co/QxojqJTT3M
#SlayTheSpire#IndieDev#GameDev#Modding
After the long wait, here's a rather lengthy update on what I'm planning on working next! https://t.co/XYTodcQW9O
- 3 games in the works
- 2 of them are JRPGs
- 1 of them is accessibility heavy
Check it out, and let me know your feedback!
#IndieDev#GameDev#DevLog
As requested, made a mod for #SlayTheSpire that starts you off with four energy instead of three. It's these little projects that make #GameDev satisfying - making "inaccessible" games fun for those who don't beat them normally.
https://t.co/O81dU1WaMT
#IndieDev#VideoGames
Gem Worlds v1.2.0 ships today with full gamepad support, and a couple of bug-fixes for some critical cases where you can get an inaccessible area in a map.
Read about it here: https://t.co/QVl9EVG67s
#IndieDev#GameDev#IndieGame#GodotEngine#Puzzle#Roguelike#GemWorlds
#GemWorlds launches in nine days on January 16th! Meanwhile, here are a couple of screenshots of recent improvements:
- Keyboard/gamepad support for UI
- A "post-game" note on completed saves
- Menus broken up by section
Wishlist: https://t.co/DdEVbCPeqq
#ScreenshotSaturday