(1/5) Excited to introduce MLP-Splatting, a novel way to decompose a scene into object-/part-level primitives!
Each object can be represented with a few tens of light-field-based primitives (c.f. 3DGS: hundreds+).
w/ @cheng_yuzh21715@XinKong_IC@paulhjkelly@AjdDavison
(1/3) I am happy to share our work on Triangle Splatting SLAM!
We show the first RGB-D SLAM to use differentiable triangles as a 3D map representation.
Our method enables online mesh-based deformations and collision checking via on-the-fly Delaunay triangulation.
Join us on 3 Jun. at 8 AM in Room 4EF for the On-Sensor Vision Workshop at @CVPR! #CVPR2026
https://t.co/QwO0g1sqzQ
Through invited talks and posters, we’ll explore the future of on-sensor vision: low-power/latency edge computer vision enabled by sensor-side computation.