@Elixstris@DistantCoder Yes they had their entire M1 to make a play to cleanly out it and they couldn't, so they just need to pass and hope their next draw can. For the second scenario I'd let them revive CF to block direct but not keep reviving as they are now the one forcing the unresolvable gamestate
@DistantCoder UT as turn player had full agency and them entering BP, an optional action, began the loop. They did so with full information of their opponents board knowing that any rational player would revive CF. I'd rewind to M1 and warn UT for attempting to cause an unresolvable gamestate.
They should bring back battlemasters in blind bags. I mean how much more complicated are they than tiny turbo changers really? Also those tiny pretenders from PotP.
Imagining if Pretenders were detatched from Transformers and became their own thing with a goofy 80s cartoon about a bunch of androids trying to fit in with human while stopping other ones who were glitched after being fed old B-movies and are now terrorizing the city.
If they want to fix the Nitro Convoy/Override thing they should make Nitro Convoy the older brother who dies that Override has to impersonate for a while to keep the colony together until she eventually proves herself. Then you can retcon Dark Nitro convoy as a corrupted ghost.