RAFFLE LIVE ON OWLTOPIA
NFT: @misfitsorder
Ticket: 0.01 SOL
Duration: 7 days
Host wallet: 7gra2JyY969Lt3BXLb6FMx9DxouXcEpRzpiKnc6wFgrq
Enter here: https://t.co/Orh0tDf5gU
Win @misfitsorder #4340 in rare Supermisfit clothing! Tickets are just 0.025 SOL. Enter the raffle today!
WAM 😉
Only on @Owltopia_sol
https://t.co/OWMblTBLxX
THE DAWGS ARE GETTING PAID🐶💰
$CASHDOG launches Friday at 4 PM UTC via https://t.co/oqqaFnMJUl
1B supply.
0.25% to stakers. Every. Single. Week.
You ready, dawg?
bakeland is now live on Seeker Summer! 🌞
your mission:
→ deliver ramen to hungry clients including the wise dinosaur @toly
→ survive the anomaly at @wormhole labs
complete both quests to earn your badge of honor
and find a little something waiting 👀
Well, now that I’ve announced game in discord for collectors, I’d like to make more gradual posts on Twitter and start with the story of how it started...
📝
“One Saturday evening, I was sitting and thinking about my Universe. Alongside making toys and painting canvases, I wanted to create something physical that collectors could put on their shelves — something that would also become a part of the lore I’m building.
With collectible cards becoming so popular, I started wondering: why not create my characters as cards too?
But I didn’t want to simply put some stats and abilities on them without giving those cards a real purpose. If I was going to make cards, I wanted them to actually be playable.
So, after sketching out the first card design, I started talking with Claude about how I could create a starter set with balanced stats and mechanics.
At first, the suggestion was simple: print some test cards on regular paper, play against myself, tweak the numbers, and repeat until things felt right.
That could have worked, but I asked: “Is there a way to do this online?”
At that point, I had absolutely no plans to create a full-fledged digital game. But the prototype Claude generated for me in the chat genuinely surprised me. I saw the potential immediately, and that was the moment I got completely carried away.
I dove headfirst into coding, game design, and drawing — and two months later, here we are…”