More Migrations...
โจ Updated my #rustlang macros for #bevyengine
๐ฟ๏ธ Added feature "0.18" for mevy_ui & mevy
๐ฌ ..which handles the changes to BorderRadius & LineHeight
https://t.co/Dt9amzhMRl
Late to the party, but slowly migrating to #bevyengine 0.18 ๐ฆ
Already migrated my bevy_gltf fork!
I still like a #rustlang trait to configure those. ๐ถโ๐ซ๏ธ
https://t.co/m7N4sBdZxt
I'm back & decided to change things up! ๐ซ
โ๏ธ ditch QWERTY
โ ๏ธ develop & use my own smol layout
โ ๏ธ use badly cut paper as cover
My #keyboard now looks like a space invader! (unintended) ๐พ
โจ major shading/style rework
๐ซ (kinda merging all past style tests into one)
๐ฟ๏ธ rework of a few track barriers (the glassy ones)
#rustlang#bevyengine#gamedev
๐ first try of skidding SFX
๐ฆ ..and suspension compression SFX
๐ฟ๏ธ (..or however one would call it)
๐ฆ made the engine sound more 'futuristic'
#rustlang#bevyengine#gamedev#sounddesign