Been learning more than posting lately. Shared my thoughts on spatial communication in level design on Medium
#LevelDesign#gamedev#GameDesign#UnrealEngine
Understanding How Levels “TALK” https://t.co/qAvILFfltU
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Bruno Latour (2004) bilang: kritik modern sering kehabisan tenaga (run out of steam) karena cuma fokus membongkar “matters of fact” — siapa salah, siapa yang palsu — tapi lupa membangun “matters of concern”: hal-hal yang benar-benar kita pedulikan bersama.
Mariam Dagga, killed by Israel today, was an incredibly talented photographer. She relentlessly and courageously documented the genocide. I'm going to share some of her images. Graphic content included.
🎧Born in #Gaza, MC Abdul spoke about the importance of rapping as a tool for coping with challenging times saying “The power that I have in my pen when I’m writing, I am unstoppable. The microphone is the only escape possible” @MCAbdulOfficial @UN #Palestine
“Whoever stays until the end, will tell the story.
We did what we could. Remember us.”
Words of Dr Mahmoud Abu Nujaila killed in an Israeli attack on Al-Awda Hospital in Jabalia, northern Gaza. 20/10/23.
Last year, I designed a Valorant map blockout, called Factory. With plans to refine it for CS2 in Hammer.
My design process can be seen on my portfolio.
Here: https://t.co/ZFtCCAUrNF
#Blocktober#leveldesign#valorant
Took a day to rest yesterday and my head is filled with new ideas ((happy)). In today's progress, I decided to make the main chapel two walls tall to accentuate the majestic feel of it, I also added some props to the leftover areas! #Blocktober#LevelDesign#GameDev#GameDesign