Killing players and wiping objectives that players are on/around is a critical part of “PTFO”. Battlefield players, specifically those in my replies, don’t grasp this. So, here I am to explain it.
I’m giving my team the most freely accessible, capturable/defendable objectives you can fathom. It’s not my fault my teammates don’t capitalize on it, hence the “bring a horse to water” line.
You can walk onto any objective, sit in a corner, and wait. After about 30 seconds, we will come flying overhead and instantly remove anyone contesting the objective, it’s our pleasure.
Now, you can stay there and defend, or try your luck with taking another objective. Spoiler alert - it’s illusion of choice! The same rules apply either way. I don’t care what you do, just DO. SOMETHING.
Oh btw let’s not mention half of the enemy team (probably more) isn’t even worried about you. Some are spawning on their home flag, or in their own HQ to stare in the sky with a launcher. You have the most free objectives ever, AND half their team is refusing to play the game to FOCUS ON US
Does it make sense to you all now, or do I need to manually crank the gears in your brains, and dumb down Battlefield 6 further than the developers of the game have already done for you?
@ChaseIsSavage I don’t know if you remember those “Gear in the machine” videos that explained how the gnasher works. But we desperately need answers on why the damage and spread inconsistent
I could put together a whole compilation of open close shots either getting a tiny green window, or a normal window that shrinks after I’ve already timed it in the green.
96 close shot legend paint prodigy & ghost stepper. If it’s going to be that small, the timing is impossibly fast @Beluba
Hear me out
FIX THE
NETCODE
DESYNC BETWEEN CONSOLES AND PC
OPTICS ON PS5
SNIPING AND COUNTERING A SNIPER
LOCK ON RANGES WITH MISSILES
HIT DETECTED
COSMETICS
LMGS
NERF THE SUPPORT
BALANCE THE CLASSES
LOCK THE WEAPONS
MATCHMAKING
REMOVE BOTS
CANCEL THE DEAD SPACE COLLAB