This is what we've been up to since May. Talks of the Kingdom is a 4+ month-long game design deep dive. Now that most of us have beaten the game, we're in phase two where we break it all down and build up our understanding.
This is what we've been up to since May. Talks of the Kingdom is a 4+ month-long game design deep dive. Now that most of us have beaten the game, we're in phase two where we break it all down and build up our understanding.
As we played TotK, we made comments on our thoughts and discoveries on the old BotW map to avoid spoilers. Whenever you do something in a particular location, you can check it on the map to see any comments. Each comment bubble is a thread. Each participant had a color assigned.
I'll be at GDC next week. My company, @designoriented, is fusing game design principles with learning principles based on the modern scientific literature on neuroplasticity. The untapped potential is huge.
DM me if you want to meet up!
#learning#design#projects#gdc2022
In this #GDocExpo 2021 talk with @KirbyKid, he discusses black mechanics, why they're absent in games, and what we need to change the status quo. Check it out here👇🏾 https://t.co/lyvQHyPlUg
FOOTSIES Fighting Game FunDOmentals !!
I should have posted this a while ago.
1 = introduction explaining the project
2 = interview top players
3 = Explore the Strategy Spread
4 = Quotes 1-30~
5 = Quotes 40-70~
6 = Quotes 70-100
https://t.co/q4mGmwtDWr
FIGHTING GAME Design Deep Dive! Today is the start of our week-long communal exploration. The game is free. The community is open. And the insights are real. If you have ever been curious about how fighting games work and why they're so loved, join us: https://t.co/SjVIl2J9Kr
We spent the week breaking down the game design of Metroid: Dread. Today, we're hosting a wrap-up stream at 5pm central time. Pop in the discord if you want to contribute. Tune in to twitch to chat. Watch the youtube later if you're too busy escaping before something explodes.
We're hatching up a multi-week-long Metroid Dread deep dive design analysis on our Discord. If you want in, join the discord, beat the game (or not), and get ready to discuss game designer deeper than anywhere else. We start Monday. #metroid#MetroidDread https://t.co/zQh16NqhLb
Start planning your #GDoCExpo 2021 weekend on Swapcard with the full schedule of talks, panels, and dev interviews happening Friday, Sep 24–Sunday, Sep 26: https://t.co/qoWYK6pLFS
Clients get top-level analysis for a very cheap price. We're trying to help you make the best game you can make. Our service is feedback, analysis, and consulting all in one. https://t.co/szlJ55fjSW
We posted the FINALE of our GAME Breakdown consulting session for @PatchQuest . We spent a weak breaking down this game, playing it together, and articulating our thoughts.
https://t.co/hVMLAYcRKo
We identify the design issues in a game and then make specific suggestions to fix it. You can see below that we submitted 20 suggestions for "lacking combat variety".
My next book 'Speed Boost: The Hidden Secrets Behind Arcade Racing Design' is complete and should go live in the next week. It'll be another digital release (pdf, mobi, and epub). After sitting on this book for so long, it'll be nice to finally share it with the world. Get hype!
Check out the amazing work of Richard Terrell (@KirbyKid) - while working on enLIGHTen: Learn the Art of Learning, he is also running a game design focused community, Design Oriented. Learn more here: https://t.co/QxLPIEUluK
#BlackHistoryMonth#GameDev
@Mandford @Calimari93 @KirbyKid I don't know about any internships, especially during this pandemic season. Though it's not the same, popping around to different design discords may be a good fit.