Added some particle trails to the oncoming obstacles. As well as an exploding effect for when an obstacle gets wrecked! So far so good #gamedev#IndieGameDev#indiegame
I noticed a variety of animators that have a different approach in doing a first pass on full figure/full body animation. I tried doing the recurring ones I see time to time. I'll make a video lecture talking about each of them. What is your approach on animating full figures?
Spent some more time optimizing the demo's cloth sims. Now I can fill an entire level with cloth and maintain 60fps, with complete destruction. Exciting! #monogame#indiegame#gamedev#indiegame
Hello! #visiblewomen I’m Danbee Kim and I'm an illustrator who make sticker packs and themes. I like drawing fish💕
🐟 Patreon : https://t.co/Fb2naN2Woe
🐠 Shop : https://t.co/zucy704Hj8
Polishing up old gec stuff for a tutorial on the basics of procedural animation. This one's fully procedural with no keyframes at all!
#madewithunity#gamedev#unity3d
First pack in the new Topdown Fantasy series is out! This time Forest! I hope you like it! More to come!
https://t.co/93R2DH7ZUx
https://t.co/50RxZD415t
#pixelart#gamedev@itchio
first time animating a character singing and playing an instrument. A mid 2000s rock girl synced to paramore's misery business. Been pretty rusty due to writing and storyboarding most of my time.
#mobilegame#gamedev#screenshotsaturday From Rapid-fire to explosive touches, invisible shots (bug/feature btw) to energy blasts. Tap 'N Destroy is going to be one power up galore!