Feature Request for CFB 28:
Randomly generated dev traits & skill caps for real players in dynasty mode
Here me out:
we are 12 days into CFB 27 and EVERYONE has their own 'Transfer Targets list' (heck, i have one on my site too)
if you are in an online dynasty, everyone will be using this
If you are in an offline dynasty, you probably can't help but know about random 70-something overall guys that have an elite dev
If every dynasty had a different set of star/elite players, then we will all have to rely on recruiting fundamentals from day 1 - not just another 'target list'
Obviously if you want certain guys to always be good, you can just not use this toggle
EA doesn't have a way for all of us to share our Macro adjustments with one another, so I built a free solution for you to share and discover the best Macros in CFB 27!
Honestly reading the patch notes here again is disappointing. Some of the dynasty issues will be fixed in a part 1 patch Thursday then a part 2 patch whenever that drops. Was looking forward to starting my long term dynasty. EA dropping these incomplete games every year gotta be talked about. CFB27 is fun with so much potential but lack of execution. Shouldn’t have to play a modded version of the game for it to work properly smh. Goodnight
The more I deep dive into these archetypes the more I see these players can never get the abilities that are assigned to them in dynasty. For example east/west playermaker has arm bar but they will never unlock it because their stiff arm starts in the 60s and power cost 20 skill points a pop to upgrade. This is one example out of plenty. This same exact issue was in the game last year, maybe it’s for balancing reasons.
How i would patch NIL recruiting to make it actually work in the next 48 hours:
1. Make 'expected nil' DIRECTLY add up to the full-team roster budget. 150K total NIL points across all teams?
Great. Then scale each recruit's expected NIL to add up to ~roughly~ 150K
2. Do not allow a recruit to commit without an offer (hot take but basic short-term fix)
3. Make the influence from NIL RELATIVE to what the recruit has. If a recruit wants 100, and NOBODY offers the guy, and i offer him 70? that should NOT move me backwards!
I am the best offer the guy has. until someone else comes along and gives him 100, my lowball should NOT be worse than *literally not even offering him a cent!*
I really feel like these 3 *small tweaks!* would fix 90% of our complaints
i don’t like being blindsided by micro transactions and removing features hidden behind all the new shiny stuff
i like the game a lot. the devs did a great job. whoever made the micro transaction decision did not #CFBPlayDontPay
Who wants a copy of College Football 27? EA hooked me up with a few codes to give away!
Repost & reply w/ #CFB27 + the console you want the game on. Winners chosen randomly later today!