Introducing Heimdall. Real-time orbital intelligenceโ30,000+ tracked objects, every major data source, one unified 3D environment. From LEO to GEO, rendered and updated continuously.
Live now @ https://t.co/S8nIDMlgxP
Itโs been a while. June kept us busy, but weโre back with exciting progress! Our first feature is nearly ready: live satellite tracking. Soon youโll be able to watch 20,000+ satellites move around Earth in real-time. If all goes well, launch by the end of the month!
Using WASM and Rust we were able to make use of complex spherical geometry to render curved polygons from 2D cartographic data using a stereographic projection and CDT. We found these ideas in this article https://t.co/hHpi1wegst
With our Axis Render engine project complete, we are good to move onto other projects. All features can be seen in this video. It's pretty complete and was a good first step towards a full game engine project. Many more bigger and exciting projects coming
https://t.co/vqX2yXtT2W
We have made really good progress on our 3D engine this week. Added some cool shaders (especially satisfied with the ASCII one) and many more features for the UI, the application is nearing completion. More updates coming soon!
With models and textures now working with lighting, this project is taking shape. We are still working on many features and options to be able to play with lighting and other things shaders offer. But the core functionality is there: we are able to load complex models
We've been working on an object renderer using OpenGL as a first step to building a 3D engine. With basic lighting and camera work done, the project is starting to show results.